Make nice looking RPG maps easily.

RPG Map is a tabletop oriented map editor
with the keep it clean & simple philosophy in mind.


RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use.

My approach is to make an easy to use tool to create beautiful maps quickly.

You can still access the old Flash-based version (source code available on GitHub)

From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map

Commercial use

RPG Map II is completely free to use. All the content you create with it can be used any way you want, including in commercial products.


  • Full HTML5 support, Windows version on
  • Roll20 and Fantasy Grounds exports
  • Import your own images or icons
  • Fully customizable colors
  • Import maps generated by One Page Dungeon (from Watabou)
  • Support for special walls, such as caverns, diagonals, etc.
  • Ground textures
  • Ray-casted lighting & fog
  • Multiple skins and many customizable colors
  • Texts, numbered elements with automatic legend block generation, text bubbles…
  • Icons
  • Enemies
  • User friendly UI
  • Pay what you want, including free!

Maps created using the app

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  1. thatguy14:

    This is a very cool tool and I think it's perfect for DMs that want to create something quick for a session (rather than spending a long time working on layers etc.)

    Three things I would like to suggest:

    1. As you create a room with the left click, it should give you a running total of the dimensions in the x and y direction (this is already fixed for the entire map but would be nice to see it for each individual room you are tracing out)

    2. A way to have a floor of some color that is different than the background color. I like the light gray aesthetic but because there isn't a flooring for my purpose I've been leaving it as the background color – but at the same time would like a different background color outside the map I am making (hopefully that makes sense)

    3. I am not sure if this one is possible, a tool to make an "approximate" circle for a square based system. Otherwise requires measuring out and making it as close as possible. This may be something for the far future though, the previous 2 are more important.

    I think, otherwise, you have a fantastic product here that I plan on paying for.

    March 24, 2020 at 14:19
  2. Art:

    Great tool and I really like it. One big improvement that I noticed this could use is being able to put objects, doors, and windows on a diagonal wall. Also, thin walls and fences cannot be placed diagonal either.

    March 24, 2020 at 13:03
  3. Don:

    I used it and I really like the system they have to create maps but you are EXTREMELY limited in the textures and colours you can use. If they allowed you to make the tiles different colours within the same map it would greatly improve the usefulness of this tool. Also I have also experienced the multiple button lock draw everywhere without being able to stop error. I have it regularly and need to reload the map to fix it.

    March 23, 2020 at 14:34
    • Sébastien Bénard:

      Hi! I have a few ideas I'd like to try that could fit your needs. So, please wait for the next update :)

      March 24, 2020 at 09:21
  4. joetigerny:

    This looks really neat. I wanted to play with it to see if I could use it. A couple of questions/issues I have: 1. When I add a window, it always turn it horizontal even if I put it on a vertical thin wall. 2. I downloaded both desktop versions and in both instances, if I zoom (scroll) out the whole map disappears. 3. How can I put in secret doors? I saw something in the updates about DM only info, but I cannot figure out how to use that feature. 4. Is there a way to have a character walk through and light up the map as they go by setting some sort of vision distance? Then as they go further, the objects out of view go into a fog that you can still see, but the character cannot visually see what is going on in that area. For example, they have seen the area, so they know what it looks like, but they cannot see if someone is in the area now that they have already explored but cannot currently see.

    Hope this makes sense and thank you for creating this.

    March 22, 2020 at 21:21
    • Sébastien Bénard:

      1- Window direction will be fixed in the next update.
      2- the mousewheel bug will also be fixed in the next update.
      3- Furniture cannot be flagged as "DM only". Even if it was possible to do that, you would also have the same issue with the secret room behind which should be hidden in some way.
      4- the "play" mode is not something I plan to do right now, because many tools do that in a much better way (Roll20, etc)

      March 24, 2020 at 09:20
  5. Kataclasm:

    On my mouse, if i hit button 4 accidentally, it toggles on a mode where it draws wherever you move the cursor, and if you hit it again, it deletes wherever you move the cursor. I can't figure out any way to turn off this mode, and the only solution is to exit the program and relaunch. How to fix?

    March 22, 2020 at 05:27
    • Sébastien Bénard:

      Hi, sorry about this bug! It wasn't reported until now: it'll be fixed in the next update :)

      March 24, 2020 at 11:31
  6. Spencer:

    Uh… Can i make a map?

    March 17, 2020 at 07:14
  7. Spencer:

    Uh… Can i make a map

    March 17, 2020 at 07:13
  8. Kiryak:

    Bonjour, juste une petite remarque sur l'enregistrement des images, lorsque je sauvegarde un image, l'éditeur m'enregistre ma carte avec un décalage a gauche qui varie plus ou moins, du coups je n'est qu'un morceau partiel de ma carte.
    Bien cordiallement

    March 13, 2020 at 10:47
    • Sébastien Bénard:

      Bonjour, ça sera corrigé dans la prochaine mise à jour :)

      March 24, 2020 at 11:33
  9. Leif Irongut:

    I keep getting the update notification but cannot find the update button to download it. How do I go about updating the application?

    March 13, 2020 at 02:28
  10. Philos the Digital God:


    March 13, 2020 at 02:16
  11. Noodle:

    Though I just started using the program I am a RPG Map II stan already. Though the idea has already been suggested, it would be great if there was a palate option for the various ground texture. Grass could easily be made into asphalt if given the option to change it too an off-black. Also palate color for furniture would be nice.

    March 12, 2020 at 21:59
  12. JJ:

    This is now my go to map editor. I'm not really a massive fan of Roll20 and I do Sci-Fi campaigns instead of Fantasy. With how this editor allows you to customise certain aspects, as well as it's simplicity, it makes it an easy tool to create some very good looking maps and both me and my players love it.

    March 11, 2020 at 15:07
  13. Seb:

    This looks fun. Tried the browser version, I like. I'll make a few maps and show them to my players. If they like it, expect a donation to come your way in the next few days.

    March 9, 2020 at 23:24
  14. Jon:

    I've been looking at using this for my Discord gaming sessions – sharing my screen with my players, but for some reason when I share the Windows 10 local app, the map appears blank to those watching the stream.. ideas?

    March 9, 2020 at 23:14
  15. Xama_:

    Eh bien eh bien ils ont un potentiel incroyable ! Voilà un screen d’une vieille map.

    March 9, 2020 at 22:04
  16. Exedze:

    I love using this tool to draw maps for my D&D sessions, it's honestly the best toll i've found for making battle-maps. The only things i feel are missing, are custom textures, slopes or some other way to make maps more 3d, and i'd like to be able to make lighting loop again if posible.

    March 9, 2020 at 17:40
  17. Xama_:

    Sympatoche les nouveaux buissons.

    Aura-t-on un retour de la première version des arbres en tant que "trees 2"/"bush 2" ? Elle était vraiment polyvalente en terme de maping.

    Sinon comme à chaque fois, merci et toutes mes félicitations encore, ce soft de maping est vraiment énorme o/

    March 9, 2020 at 12:48
    • Sébastien Bénard:

      Je vais voir si je peux les ajouter d'une autre manière: ma condition c'est qu'ils s'accordent bien en terme de design. Je ferai quelques essais.

      March 9, 2020 at 12:53
  18. Several Birds:

    This tool keeps getting better, thanks again for all your work! If I had one feature I'd love to see introduced into the discussion, it'd be for the palette option to be expanded to include the "grounds". I see a lot of people looking for more textures, which would be cool too, but in lieu of that, I'd just love to be able to change the grass to more magical colors, or maybe the brown bricks to off-white to make a sort of temple.

    Regardless, 10/10 mapping tool, and the example maps never fail to impress.

    March 7, 2020 at 23:07
  19. Popcornia:

    Hello! Really love this program! I think it would benefit from some way of placing floors or walls in such a way the interior space of a wall could be considered a "roof" of sorts. That way not every building on a map is an x-ray of the current floor. Would help for rooptop scenes or just spaces that are above ground!

    This is starting to develop into a basic layers system suggestion, but honestly at least two or three would add some wonderful depth to this program!

    March 5, 2020 at 06:52
  20. Andrew:

    I'm loving this, is it available for Android too?

    March 5, 2020 at 02:22