Make nice looking RPG maps easily.

RPG Map is a tabletop oriented map editor
with the keep it clean & simple philosophy in mind.


About

RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use.

My approach is to make an easy to use tool to create beautiful maps quickly.

You can still access the old Flash-based version (source code available on GitHub)

From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map

Commercial use

RPG Map II is completely free to use. All the content you create with it can be used any way you want, including in commercial products.

Features

  • Full HTML5 support, Windows version on Itch.io
  • Roll20 and Fantasy Grounds exports
  • Import your own images or icons
  • Fully customizable colors
  • Import maps generated by One Page Dungeon (from Watabou)
  • Support for special walls, such as caverns, diagonals, etc.
  • Ground textures
  • Ray-casted lighting & fog
  • Multiple skins and many customizable colors
  • Texts, numbered elements with automatic legend block generation, text bubbles…
  • Icons
  • Enemies
  • User friendly UI
  • Pay what you want, including free!

Maps created using the app

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  1. Tony:

    OMG OMG OMG Thank you for Version II!!!

    January 22, 2020 at 19:05
  2. Technovixen:

    Not tablet friendly unles you have a mouse. A large square appears in the map and I cant get rid of it at all.

    January 21, 2020 at 01:36
  3. hunthell:

    > jmn
    You double-click on rpgmap.exe in the extracted folder.

    January 19, 2020 at 19:33
  4. jmn:

    Okay so I downloaded it and it's in a zipped file, extracted the files but it keeps showing that the file is zipped and I have no idea how to run it.

    January 19, 2020 at 00:32
  5. Xama_:

    > BUG REPORT <

    Il y a un bug de texture avec les surfaces liquides des maps, qui, si elles sont différentes et séparées de un mur, débordent toutes et toujours sur le bas et la droite.

    Un exemple : https://drive.google.com/open?id=1CgG1Rj_tKMhtTHmt4aS2x6zRIkS-BP6L

    January 16, 2020 at 19:51
    • Sébastien Bénard:

      Salut ! Merci de l'avoir signalé, je vais corriger ça dès que possible :)

      January 17, 2020 at 07:27
  6. Azerep:

    Amazing been using since you started, i have noticed when i export anything higher then 100 and as a png i get a network error cant download. But i can download a normal sized jpg. But nothing larger and no pngs maybe its my computer or network but just thought id put it out there. Thanks for your dedication!.

    January 16, 2020 at 00:57
  7. Peanut:

    I was planing on putting plugging my laptop into a tv and using the lights sources as characters so they could only see the parts of the map that are lit up, but when I try to move a lightsource, the selectable area for it is a 5 square + sign instead of only the square of the source. This makes it so that if 2 or 3 lightsources are next to eachother I have no idea witch will move when I drag my mouse. other than that though this map maker is amazing, and I'll still use it even if that bit isn't fixed. Thank you!

    January 13, 2020 at 17:51
  8. Valkyrja:

    is there a way to import a png into this for a map?

    January 12, 2020 at 23:39
  9. Mushie:

    Just wanted to say a big thanks for this – so easy to use.
    I am sure you get loads of requests for add ons, :) some cool options would be to be able to change the ground to snow/winter feel and to be able to change the colors of the trees – eg no leaves for a winter or dark sinister forest

    January 10, 2020 at 04:35
  10. Joseph:

    When I try to export a large map as a PNG, it zooms into a random spot and doesn't get the entire map… Can this be fixed?

    January 7, 2020 at 01:19
  11. Joseph:

    Hey man, really nice program! Any idea when the next update will be? Also, do you plan on adding more Textures, Objects, etc?

    January 6, 2020 at 22:53
  12. Jen:

    When I try to run this on a browser on my laptop, most of the interface gets cut off. Is there a way to fix this? Everything below the line of objects that includes door and window is out of view, and I get the sense there are more options down there.

    January 5, 2020 at 15:01
    • Sébastien Bénard:

      You should try the following things: make sure the zoom level of your browser is no more than 100%, and try using the browser fullscreen mode. I'll add a real fullscreen option in the next update :)

      January 6, 2020 at 10:27
  13. Matt:

    Hi, I just started using this editor and it seems great, but I was wondering if its possible to import or otherwise add more terrain/ground textures? It feels like theres not much variety in those that are included.

    December 31, 2019 at 00:18
  14. ZedxZeta:

    Hi, sorry, don't know if I can reply, so I'll just post a new comment

    yes, after the testing you suggested, it does seem like a visual artifact. It exports just fine, the grid appears only while zooming, disappearing when the image becomes static again, and at different zoom lengths the grid disappears in different ways. It's very strange. As long as I can properly export my maps though, I'm not complaining. Thanks!

    December 30, 2019 at 00:50
  15. ZedxZeta:

    Hi, thank you for this fantastic tool. I've been using it for all my maps for my campaign since I found it a few months ago.

    Since then though, I have found that when I load the tool, the grid doesn't fully load. The result is the grid showing up on parts of the map, and not on others, seemingly at random. Is this a bug that's happening to multiple people? Is this a known error? Or am I doing something incorrect in the updated version? Any help would be greatly appreciated.

    December 29, 2019 at 19:21
    • Sébastien Bénard:

      Hi! It's probably only a visual artifact: if you zoom in (using mouse wheel), the grid should be visible everywhere at 100%. If you export your map as an image, do you see the grid everywhere?

      December 29, 2019 at 23:29
  16. pigator:

    Thank you for this editor.

    In case you take feature requests here, I would like you to add following:

    * Custom default background color for map (not only dark, parchment, etc)
    * Custom "Special water" RGB-color (not only the few premade)
    * Option to have more "Pools / Special water"
    * Button for removing existing pool (Like remove existing ground)
    * Option to rotate text.
    * Option to tint "Grounds" by type (not only the global tint)
    * Add more Grounds-type (like road, railway)
    * Add more tree-types (e.g. fir-tree)
    * Option to make a bridge. The only way I see now, is to create "Generic heavy furniture"

    I'm trying to create an icy environment and those additions would be great help.
    Thank you.

    December 28, 2019 at 07:22
  17. Jim:

    A great mapping tool. Would it be possible to be able to do circular features and curved walls in a later version?

    December 20, 2019 at 04:51
    • Sébastien Bénard:

      Hi! Unfortunately, curved walls are not planned for now.

      December 20, 2019 at 10:28
  18. Elaine:

    How do you print your maps off? I can't find it anywhere

    December 17, 2019 at 02:37
  19. Luna:

    I've been using this to create different maps for my homebrew world and i'm loving it, but one thing is missing that I can think of right now and that's SNOW! I think that would be a cool thing to see.

    December 16, 2019 at 18:26
  20. Joey:

    Hello from Canada! I've been using this tool for some time and I have to give you credit to where it's due. This new version is great to use. I however have an issue with uploading maps in the browser. I cannot seem to upload either new maps I just made (in .json files) or older maps I made on the first version. It should work right? Can anyone look into this? Thank you.

    December 16, 2019 at 06:53
    • Sébastien Bénard:

      Sure! Can you send me your maps? You will find my e-mail in the "?" menu in the top right corner of the app :)

      December 16, 2019 at 09:39