ANAmap: a free RPG Map Editor

ANA Map will no longer be updated

This version won’t be updated anymore. You can switch to the new RPG Map 2 which gets rid of Flash and implements many features requested by users. The source code of the original ANA Map is available on GitHub.

About the old Flash version

IMPORTANT : you need a Flash Player for this version to work. So far it has been tested on Firefox 59 and Chrome. For Chrome, you may need to click this link for it to work and choose “Allow” when asked to run flash. If nothing shows, there might be an issue with the Flash player: you should check if it’s enabled and not blocked by any third party extension.

For the last 20 years, I’ve been playing tabletop RPGs with friends on a very regular basis. I’ve spent a huge amount of time writing scenarii and missions. I did it with traditional pen & papers at first, and with Google Docs afterwards.

Problem is: it’s ok to write missions with Google Docs, until it comes to drawing the map of, say, a dungeon in Dungeon & Dragons, or a haunted house in Call of Cthulhu. Most of the dedicated tools are either:

  • Old: like with a Win95 interface with almost zero attention to ergonomic
  • Bloated: the tools allows EVERY single thing related to drawing a map, and therefore, is too complicated for my simple needs.
  • Ugly: the tool uses lots of terrible textures where I just want to draw walls and doors.

For some times now, I’ve been using Photoshop to paint my maps. But let’s face it. It’s a great tool, but it has not been designed for that purpose. And it’s not free.

So I’ve decided to work on my own tool, with the sacred KiSS principle in mind (Keep it Short & Simple).

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  1. Yuri:

    September 8, 2022 at 19:18
  2. Steve:

    Could you add the ability to change the color of the default character? I'd like to separate NPCs by shirt color, instead of them all being blue.

    June 11, 2022 at 06:21
  3. ANARCK:


    December 16, 2019 at 02:12
  4. Le_PAH:

    De loin le meilleur outil de cartographie pour les jeu de rôle qui soit.
    Rien de compliqué, l'essentiel pour faire des cartes sympa et un retour aux sources bienvenu!

    Bravo Sébastien pour ce travail de qualité

    May 19, 2019 at 13:36
  5. Alvaro:

    This is an awesome update deepnight. I'll check it out when I get home. You should make more tutorials too! Please! A tutorial on Enemy AI, or particles?

    May 15, 2019 at 18:10
  6. Gryal:

    This is a lovely tool – Simple enough to learn in five minutes, fulfills the need for "I want to turn this pen and paper doodle into an actual map", and it looks pretty fancy to boot!
    The only thing I felt was missing was an option to upload an image to use as a token for an object (so you can have a statue instead of a crate, for instance), but that may just be a huge mess to actually develop. Still an awesome tool regardless!

    May 15, 2019 at 12:30
  7. Alex:

    Hey! I recently found your map tool, and it's by far my favorite. The JSON maps are genius, and my players loved the way the Original tool maps came out. Even when I'm short on time, I find your maps really fun and easy to whip something up for games. I can't wait to take a deeper dive into your Tool 2.0!

    May 14, 2019 at 02:06
  8. Sahne:

    (re: Solv) i had this isue when i was moving the whole level with the arrow keys autside the buildable area.

    May 1, 2019 at 16:58

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