A one-man indie game studio

Deepnight Games was founded in 2020 by the Dead Cells lead dev and game-designer, Sébastien Benard.

Deepnight Games

Deepnight Games is a one-man independent game studio founded by me, Sébastien Benard, in 2020. I was Dead Cells lead dev and game-designer and a former Motion Twin associate.

I’ve been making games since I was a kid, back in the Atari ST days, and Deepnight Games is a new opportunity for me to create ambitious 2D titles while keeping the signature quality of my previous games: unique game mechanics combined with highly polished game-feel.

My goal is obviously to create cool games, but also release and support dedicated tools to help other game devs out there: LDtk, a powerful 2D level editor, and GameBase, a tiny framework to create games in Haxe language.

Senior game design consultant

From time to time, I work as an hired gameplay/gamedesign consultant on various game projects, such as Have a Nice Death by Magic Design Studios (most are yet to be announced).

I have 20+ years of experience creating various style of games and a real passion for game feel and high quality user experiences.

Feel free to get in touch with me if you have specific needs in this area.

Sébastien Benard

I’ve been making games since I was 7 or 8 years old, thanks to my big brother who, one day, taught me how to use ST Basic. After a few years, I switched to Omikron basic, then Turbo Pascal, C, and later, Flash. I’m now using Haxe to build WebGL things.

I worked at Motion Twin, a cooperative company for about 18 years, and I was the lead on Dead Cells. I left the company in late 2019.

I participated to lots of game jams (mostly Ludum Dare) since ~2010.

I’m now a full-time indie dev :)


When given the opportunity, I like to share my experience making games and being part of a cooperative company.

Full listing is available on YouTube:

GDC talk – What the f*n