RPG Map II: a tabletop RPG map editor

RPG Map II is a “tabletop RPG” oriented map maker, created with the “keep it clean & simple” philosophy in mind.

See latest changes.

RPG Map II is completely free to use and all the content you create with it can also be used commercially.

Disclaimer: this is an ALPHA version! It means that maps created with this version might be incompatible with future updates. I’ll do my best to avoid that, of course :)

About

This whole new version includes tons of major upgrades based on feedback from users of the previous version (thank you!).

You can still access the old Flash-based version (source code available on GitHub)

New features

  • Full HTML5 support, no longer Flash-based
  • Full-screen editor
  • Added support for special walls, such as caverns, slopes, etc.
  • Ground textures
  • Ray-casted lighting
  • Texts can now be drag & dropped
  • You can now auto-generate legends on your map with automatic numbering
  • Icons can be added on a map
  • Much more friendly UI

Coming soon

  • Downloadable Windows executable (not sure about a downloadable Mac version yet)
  • Water/lava/acid pools
  • More skins, ground textures, icons & furniture
  • Better HD font
  • Multi-language support (English/French at first)
  • Open-source on GitHub

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  1. J-Col: « 

    I love the map maker and have been using it for a while. Very simple, intuitive, and pretty. My only real want for it is the ability to do things like diagonal doors, windows, furniture, etc. Especially with the addition of diagonal walls, I feel it would be a great addition!

     »
    July 17, 2019 at 04:32
  2. Anonymous: « 

    I love this Dungeon map maker! Though I must say, could you add a way to import maps to a PDF (much easier to print)

     »
    July 14, 2019 at 17:03
  3. Joa: « 

    All works perfectly, and is very intuitive. I actutally enjoyed the experience of creating a map in this platform. The only thing i can complain is the fact that de export size is too small. Theres no way i can print a 640x640px image in A3 or A2. Hope to see improvements in the export settings some day. Cheers from argentina

     »
    July 12, 2019 at 23:57
  4. name: « 

    Monaco: What's Yours is Mine might be a really good source of inspiration for the editor. It's got great lighting and art, the only issue is that it's nearly impossible to convert a custom map into a PNG. I know you don't want to make the editor too complicated for fear of running afowl of the less-is-more philosophy, so just the lighting engine might be worth your attention — and custom image support, of course, since I could just rip the texture files for the furniture from it.

     »
    July 9, 2019 at 05:00
  5. Mannco: « 

    Ah, never mind. Obvious button is obvious

     »
    July 8, 2019 at 03:49
  6. Mannco: « 

    I have the downloaded version, rather than the web-based version, and I can't download them as anything by .json files? Is there a way to get something compatable with Roll20?

     »
    July 8, 2019 at 03:35
  7. Robert Downing: « 

    I don't know if this is solely an issue on my part, but I can't export the image as a .png from the site. I've tried to download other .pngs and those still work.

     »
    July 5, 2019 at 20:53
  8. Dan: « 

    It would be cool to have a copy and paste function for areas of the map

     »
    July 3, 2019 at 16:03
  9. whyeven: « 

    While messing around with the program after i just got it I used the scroll wheel to zoom in and out and then was unable to place any objects and could only zoom in and out after that.

     »
    July 2, 2019 at 20:35
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     »
    June 29, 2019 at 10:21
  11. closer013: « 

    Can you make it so objects (doors & fences in my case) can be placed on grid lines themselves and not just snap to the grid? Or just make and option to "turn off snap to grid"?
    Great piece of software otherwise!

     »
    June 29, 2019 at 07:29
  12. Xama_: « 

    A chaque fois qu'une map a pas mal d'éléments et que je la télécharge, maintenant ca affiche "téléchargement) échec – Erreur réseau."

    :c

    Sinon, excellent les dernières mises à jour.

     »
    June 26, 2019 at 00:20
  13. Alkenix: « 

    Ich kann diesen Karteneditor nur weiterempfehlen. Er ist übersichtlich aber trotzdem komplex genug für meine D&D5e Karten. Ich freue mich schon über ein Wüstensetting und allgemein mehr Tiles.

    I can only recommend this map editor. It is clear but still complex enough for my D&D5e maps.
    I'm looking forward to a desert setting and more tiles in general.

     »
    June 24, 2019 at 16:48
  14. Mediocre Pancake: « 

    This is excellent. You've kept everything that I like about the old flash based one, i.e. the simplicity and ease of use, while still adding a lot of functionality and features. Thanks a lot of this.

     »
    June 24, 2019 at 12:48
  15. Chris: « 

    Great tool – simple to use. One request though, which, if done, will make it good enough for me to use and donate to:
    Can we have a colour scheme that is printer-friendly? Printing off photo-colour maps is very ink-draining, and I want an easy to read map for the DM to read – so white background and black text/walls etc. Your black & white scheme would be ideal, but it makes the background black/grey and the text white – i.e. the inverse of what I'd like!
    If this was possible, I could export one version in this scheme, for the DM to print off, and one in colour (without text) for the players / virtual tabletop.

     »
    June 23, 2019 at 12:35
  16. watercolor: « 

    I can't seem to place a ground tile in the latest version

     »
    June 23, 2019 at 06:48
  17. Mike T. Dog: « 

    This app is perfect for dungeon maps and http://hextml.playest.net is nice for world-level map. They go well together :)

     »
    June 23, 2019 at 04:38
  18. Newp: « 

    Awesome tool! Thank you for creating and sharing this, I've been having a lot of fun with it. Only ask I have is if there's some way to join furniture together at bends? It'd add a lot of creative freedom in using it to represent more complex objects (or even just an L-shaped desk).

     »
    June 22, 2019 at 17:54
  19. Niroh: « 

    I thought the program was great, and I was making a lot of progress in making a new dungeon for my players, but I ran into a re-occurring issue that it would cause my entire computer to freeze. Over the course of the day, I had to reset my computer at least 3 times, and lost a couple hours worth of work in total, probably.

     »
    June 22, 2019 at 17:46
  20. Viniziello: « 

    Oh man! o really wish i could donate to this project, 'cause tis is simply awesome… helped me a loooot. too bad dollars are way too much when converting to my money -.-

     »
    June 22, 2019 at 17:04
  21. SeedHolt: « 

    Wilfrey, you should use Rolistik for this "fog of war" you want

     »
    June 21, 2019 at 23:08
  22. Sébastien Bénard: « 

    Hi! Yes I'm aware my light algorithm has some issues when mixing colors. I'll try to fix that in a future update :) Thanks for all the suggestions!

     »
    June 20, 2019 at 09:56
  23. Victor: « 

    There's a lighting issue when two lights overlap which is difficult to describe. Here's a picture of it: https://i.imgur.com/tErsOGZ.png There's a sharp cutoff around differently colored lights when blending with others, and it looks rather odd. Anyways, the tool is getting better so rapidly, it's amazing. I'm hoping for a grayer, more sci-fi focused map style soon, and maybe selectable furniture colors. It'd also be nice if the map's ambient light levels could be manually painted per tile, so I could have pitch-black dungeon areas in my horror maps and blinding sunlight in other zones without spamming ugly point lights.

     »
    June 20, 2019 at 06:48
  24. JuanDM: « 

    Amazing , I am so happy you made a windows version! I have been frustrated with just about every map tool I have tried over the last year. This is the one I keep coming back to. Happy to see that this will be making its way to githib.:D WELL DONE!

     »
    June 18, 2019 at 04:45
  25. huehuebr: « 

    nhe

     »
    June 18, 2019 at 00:09
  26. Wilfrey: « 

    It'd be an absolute godsend if you could implement a way to layer information onto the map, to have the ability to send your players an image copy of the map with only details you want them to see added. Something like Fog of War to obscure the rooms they haven't entered without having to manually delete or replace everything on the file itself, which is what I've been doing as of now. This is becoming my tool of choice for simple and quick map making solutions, though as of now we're left with the choice to either show the players everything on the map, or edit things out post-creation, which is immensely time consuming and usually ugly as well.

     »
    June 17, 2019 at 07:04
  27. Sébastien Bénard: « 

    Using the Light tool, just click on an existing light (clicking on its center) and select REMOVE.

     »
    June 11, 2019 at 11:09
  28. Patrick: « 

    How do you remove lights? Im pulling my hair out.

     »
    June 11, 2019 at 10:44
  29. Isaias C: « 

    I agree with Robert below me, It'd be super awesome if we could import our own images into this rather than finishing it up in another program. The lighting would look super impressive with imported images with transparency. Thank you for such a great tool either way! :D

     »
    June 7, 2019 at 05:30
  30. Robert Downing: « 

    Can you have something where we can upload an image onto a variable size shape? Like the furniture but we can upload an image there. I’m asking this cause I’d like to make spike walls and other features and not just tell my players that those blocks are spikes. I feel you could do quite a lot with this feature as a DM and it’d make this map creator even better.

     »
    June 5, 2019 at 00:26
  31. Bartasso: « 

    I seem to have a problem with exporting stuff to png i jpg. Every file that should be converted comes up as a "file" no extention given, so I can't open it in photoshop or print it.

     »
    June 4, 2019 at 13:27
  32. ケイコ: « 

    A map theme that looked like this, with RGB lighting, would be perfect for virtually all of my needs. https://i.imgur.com/nUmucJ5.png
    It's just an ANAmap export, with wall areas painted over with black, and then gaussian blurred, with a light layer set to multiply, but it's so simple and clean that I can use it for everything from sci-fi to fantasy. I could/would donate maybe ten, twenty dollars, so that this tool could fill my use cases. The important part is that darkness is the map standard, so that the lighting contrasts much better. I think it would help make other map themes look nicer, too.

     »
    June 3, 2019 at 03:36
  33. SamuraiOwl: « 

    Whoa! This is really cool. I love it. I wish there was a mobile version, though otherwise this app / website is really really really really (really really really really) really really cool!

     »
    May 31, 2019 at 15:40
  34. Luingar: « 

    Load Button doesn't seem to work

     »
    May 30, 2019 at 00:54
  35. ケイコ: « 

    Ah, I have remembered one more feature I badly need. I want to dictate large exposed areas as shaded from the sun with either minimal or no ambient light. Natural light sources are nice but they do not work well when I need a large area to be well-lit and a similarly large area to be dark or nearly pitch-black.

    Thank you for this tool regardless. I have a feeling it will become my primary map tool.

     »
    May 29, 2019 at 22:23
  36. ケイコ: « 

    It's amazing to see you working on something like this, and just as I needed it, no less. The lighting is amazing, it's everything I ever wanted (but had to do in paint.net before)!

    If it isn't too much trouble, can I ask for full RGB lighting support to be prioritized, and maybe a skin with darker, grayscale walls and slightly more muted colors? The parchment and blueprint skins are rather garish for what I'm using ANAmap for, and I would prefer the walls to be black without having to forfeit lighting.

     »
    May 29, 2019 at 21:14
  37. Abc Koenig: « 

    Thank you very much for all your work on this. I like the improvements of the new version immensely. I would like to submit for concern, and I apologize if you've already thought about it, to add a wood floor ground texture and to be able to apply ground textures to walls. Also, I miss the small furnishing item of the older version. Great job, keep doing what you're doing!

     »
    May 27, 2019 at 23:49
  38. Sébastien Bénard: « 

    Thanks for reporting this problem, I'll have a look on Safari. Are you using a Mac?

     »
    May 27, 2019 at 10:31
  39. JadeRavens: « 

    Having trouble loading previously saved maps! When I click on Load, it just warns me that I've modified the map since I last saved, even when that's not true. Clicking Ignore or Cancel just dismisses the dialogue box and puts me back where I started. Am I doing something wrong? I'm in Safari.

     »
    May 26, 2019 at 22:51
  40. Jonah: « 

    I love the tool, however, when in the windows recommended version I cannot actually export maps with the grid regardless of which button I click, it always exports without the grid.

     »
    May 26, 2019 at 16:34
  41. Sébastien Bénard: « 

    Some people have issues with the Load button on the browser version. It should work with the downloadable version: https://deepnight.itch.io/tabletop-rpg-map-editor

     »
    May 26, 2019 at 09:37
  42. therius: « 

    Hello! This is an amazing tool. And a great improvement over the last one.
    I noticed something that I don't find any way to turn on again. The editor when I first started it. Areas without floors showed as dark chasms and floor over them appeared as islands floating in the darkness. I really liked that look because allowed me to create chasms and bridges. But now every time I restart it looks brighter and no island effect.
    Anyway, great tool Thanks

     »
    May 25, 2019 at 20:56
  43. Devlin: « 

    I see I am not the first person to notice this, but I find exporting a png that checking the "show grid" box does not result in the exported image having a grid. (Windows 10, Firefox 68.0b3 64 bit).

    I have also noticed that exported images sometimes have one of the map squares highlighted, sometimes in a white square, and sometimes a red square. ( https://i.imgur.com/RYmELqY.png )

     »
    May 25, 2019 at 19:19
  44. Sébastien Bénard: « 

    Thanks for all these interesting suggestions! You can already kind-of "copy/paste" objects (like texts or mobs) by holding CTRL key when dragging existing items. I also like the colored floor idea, it will definitely happen. Water/pits are on their way, but I still have many issues to fix with these :) I fixed the UI issue in the latest version (0.4.2).

     »
    May 24, 2019 at 15:53
  45. WolfT.: « 

    How do you re-load maps, the load maps botton dosent work for me?

     »
    May 24, 2019 at 14:43
  46. arthur: « 

    Hello,
    This program is great! I use it for towns and dungeosn and I use Anybody tried http://hextml.playest.net/ for world level maps.

     »
    May 24, 2019 at 09:20
  47. Xama: « 

    Salut Sébastien.

    Avant toute chose, je te remercie du fond de mon cœur de mettre GRATUITEMENT et A LA DISPOSITION DE TOUS cet outil qui est spectaculaire. T'es vraiment mon héro personnel rien que pour ça.

    Je suis un Twinoïdien du forum rp, et comme beaucoup de nos camarades, j'utilise Anamap depuis des années déjà. Quatre cinq ans, je dirai, à vue d’œil. Car c'est extra : l'interface est simple et totalement efficace, le résultat est concret, c'est rapide d'utilisation. L'ancienne version ne permettait pas de faire de grandes cartes (ce qui ne m'empêchait pas de faire des raccords de différents plans via paint pour faire des trucs gigantesques) ce que cette nouvelle version permet, ce qui est un énorme +. Ça, et la HD.

    Autre point fort : la lumière. Tu t'es gavé, je n'ai rien d'autre à dire. Ça ajoute de l'atmosphère comme jamais.

    Je sais que tu ajouteras encore du contenu (comme des textures pour des liquides, etc), et au risque d'être redondant, voici des suggestions que je trouve indispensable d'obtention :

    – Un éditeur plus stable. Il crash très souvent de mon côté. Peut-être que le problème vient de moi, sait-on jamais.
    – D'autres fonds de cartes : autrefois j'utilisais Anamap car il était très neutre : mais il a changé. Etant principalement un joueur de cyberpunk et de fantastique contemporain, le noir et blanc peut être utile, mais sans lumière, il manque quelque chose à l'atmosphère. L'effet parchemin est trop fantasy, et pour du contemporain, l'on se retrouve surtout à mapper avec le fond blueprint qui est au demeurant fort joli, mais dès qu'on y ajoute de l'éclairage, on a l'impression de créer une atmosphère crépusculaire ou nocturne.
    – Je sais que tu vas ajouter d'autres textures de surfaces, mais avoir une texture bétonnée ou métalique serait un énorme + pour les rôlistes qui font autre chose que de la fantasy. Rien que pour des routes ou des trottoirs, c'est énormissime. Du sol en béton.
    – Les "small furn" de la première version d'Anamap. Ils faisaient tout et n'importe quoi. C'était top et maintenant ca manque.
    – La possibilité de superposer des portes/fournitures sur les murs : par exemple nous, quand on mappait, on mettait les Furn2*1 ou 3*1 ou 4*1 sur des murs de une case de largeur pour émuler des vitres à des bâtiments, et c'était redoutable comme effet. Avec la couleur du nouveau mobilier ce n'est guère plus possible, alors trouver un moyen de pouvoir superposer la texture bleue des portes sur des murs permettrait de faire des vitres en mode système D, sans que tu n'aies à incorporer des vitres. En tous cas les vitres, c'est un bon détail, quoi. Mais il faut rester simple et efficace.
    – Les caisses ont perdu cet aspect "empilées" que je trouvais sympa avant. Voila c'est juste une remarque personnelle et subjective. Mais on peut vivre sans.
    – Faire en sorte que la lumière ne soit pas arrêtée par des "murs invisibles" lorsqu'elle atteint un mur en diagonale : par exemple un pilier de 2*2 cases avec mur en diagonales n'est pas éclairé, ce qui fait un carré sombre.
    – Pour jouer dans l'atmosphère, ajouter, un peu comme pour la lumière, un effet de brouillard/brume/ténèbres ? Ce serait ENORME pour des ambiances horrifiques !

    En tout cas, c'était ce qui me passait par la tête.
    Merci pour ton travail, vraiment. Tu nous aides à rêver et à nous évader depuis tant d'années déjà. Il n'y a rie de plus beau.
    En espérant te lire, et dans l'attente de voir les prochains ajouts :}

     »
    May 24, 2019 at 04:46
  48. John Rhoades: « 

    This program is so close to exactly what I've been looking for that I was surprised I didn't find it earlier. Then I was annoyed that it came so close while not quite having all I needed, and I wondered when it might get updated. Then I realized it had been updated twice in the last two hours with significant features, and that basically explained why I hadn't found it before AND alleviated my concerns. Your design philosophy for this program is perfect. Simple interface. Simple execution. No specialist cruft eating up interface space and bogging down the UI. I'm going to be bold though and list off some feature requests/ideas.

    – Simple color-tintable floors/walls. No texture, but with RBG color selection.
    – RGB color selection for lights/doors/fences also.
    – COPY AND PASTE. That's a big one for usability.
    – User defined image object. This risks getting back into the cruftiness of other map designers, but less so because it'd be tucked away and optional. Just a "PNG" button under "Tree" or wherever, which lets on use a local png file.
    – Although, "Text" covers most possibilities, it seems that if you're going to have a seperate one for "Mob", you could do them for "Treasure", "Trap", "Secret", etc. That might be a bit much though.
    – "Water" and "Hole/Pit" Grounds.

    Bug: On the desktop version, my left hand menu descends past the bottom of the screen in fullscreen or windowed mode. It doesn't in the web browser.

    Whether you find any of this useful or not, I want to re-emphasise how much I appreciate that you understand the actual needs of the casual RPG map maker. Spot on. Kudos.

     »
    May 24, 2019 at 03:47
  49. Sébastien Bénard: « 

    Hi! Thanks for reporting this issue :)

    • – What browser do you use?
    • – Do you have any extension that might block scripts or content?
    • – Have you checked inside your default download folder?
    • – What happens precisely when you click on "Export image"?
     »
    May 24, 2019 at 00:52
  50. Emmett: « 

    Fantastic tool, but exporting to PNG isn't working for me right now.

     »
    May 24, 2019 at 00:00
  51. SpectreWulf: « 

    This is really awesome! I hope you guys implement custom assets to be imported while making the maps! One of the best and easiest dungeon map makers out there!

     »
    May 23, 2019 at 09:47
  52. Sébastien Bénard: « 

    You should be able to enable the Grid in the Export window by checking the option "Show the grid" :) Does it work?

     »
    May 23, 2019 at 08:53
  53. Yeetus: « 

    Grids arent showing up in the downloaded picture, but everything else works fine.

     »
    May 23, 2019 at 03:58
  54. Tyrandos: « 

    Great! Awesome! I have used your old one for a little while now and it has helped me plenty! I cant wait for this one to come to work as well!
    Some more options for items to place down would be lovely! Trees/small furniture would be very awesome! Keep up the great work!

     »
    May 23, 2019 at 01:53
  55. Dim: « 

    Love this. Just need more texture variety; especially some scifi themed. Cobble and Ancient seem too similar from afar and don't stand out enough from each other.

     »
    May 22, 2019 at 03:22
  56. Pizzaboy10: « 

    Lighting is amazing, the different wall types is cool, and the addition of text is a nice touch too. Some feedback though.
    It's a little counter-intuitive that the whole area is "Wall" and you carve out land, at least in terms of light and ground textures. The fences don't work in corners, and the doors don't block light.
    But overall this is a massive improvement to the flash version, and I can't wait to see what you do with future updates.

     »
    May 21, 2019 at 03:55
  57. Ryan: « 

    ANAmap has always been my favorite tool for making dungeon maps, and I'm excited to see a new tool by you! Thank you for making this.

     »
    May 20, 2019 at 00:41
  58. MakerCaker: « 

    Suggestion: Have everything be scalable.

     »
    May 19, 2019 at 21:36
  59. MakerCaker: « 

    Suggestions: Make an option for placing blocks/doors/fencing along a grid line.

     »
    May 19, 2019 at 21:35
  60. Scott: « 

    Dude I've been looking for a free and easy to use dungeon building program for a while, and this is flipping perfect! I can't wait to see where it goes.

     »
    May 17, 2019 at 04:33
  61. William: « 

    soooooooo awesome

     »
    May 15, 2019 at 21:05
  62. Wilfrey: « 

    Really hoping you continue this. It adds just enough to be understandable but not so complicated I lose focus of the actual game itself. Within an hour or two I can make an easy to grasp map of however much my players need to know. Maybe consider monster icons, something general hat indicates a threat, maybe 1-3 squares in different sizes or allow them to be combined like the other tools?

     »
    May 15, 2019 at 05:39
  63. Bjørnar Kaarevik: « 

    This is a fantastic tool. You're doing great work. The flash version is good, but the HTML5 version seems to have a lot of potential! Thank you!

     »
    May 15, 2019 at 01:07