ANAmap: a free RPG Map Editor

ANA Map will no longer be updated

This version won’t be updated anymore. You can switch to the new RPG Map 2 which gets rid of Flash and implements many features requested by users. The source code of the original ANA Map is available on GitHub.

About the old Flash version

IMPORTANT : you need a Flash Player for this version to work. So far it has been tested on Firefox 59 and Chrome. For Chrome, you may need to click this link for it to work and choose “Allow” when asked to run flash. If nothing shows, there might be an issue with the Flash player: you should check if it’s enabled and not blocked by any third party extension.

For the last 20 years, I’ve been playing tabletop RPGs with friends on a very regular basis. I’ve spent a huge amount of time writing scenarii and missions. I did it with traditional pen & papers at first, and with Google Docs afterwards.

Problem is: it’s ok to write missions with Google Docs, until it comes to drawing the map of, say, a dungeon in Dungeon & Dragons, or a haunted house in Call of Cthulhu. Most of the dedicated tools are either:

  • Old: like with a Win95 interface with almost zero attention to ergonomic
  • Bloated: the tools allows EVERY single thing related to drawing a map, and therefore, is too complicated for my simple needs.
  • Ugly: the tool uses lots of terrible textures where I just want to draw walls and doors.

For some times now, I’ve been using Photoshop to paint my maps. But let’s face it. It’s a great tool, but it has not been designed for that purpose. And it’s not free.

So I’ve decided to work on my own tool, with the sacred KiSS principle in mind (Keep it Short & Simple).

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  1. Eli:

    Maybe add a zoom in/out feature.

    June 2, 2014 at 01:14
  2. Eli:

    Nice! Could You Add Water?

    June 2, 2014 at 01:07
  3. Colby:

    Excellent tool, will definitely come in handy. :D

    Two things I'd like to see:
    -Black spaces to represent pitfalls/holes.
    -Treasure chests!

    April 28, 2014 at 22:55
  4. Pedro Fernandes:

    Is possible to the next update have water, treasure chest and money bag?

    Thank you.

    April 15, 2014 at 09:22
  5. Silvio Carréra:

    Can I suggest this: "Left click on an existing text to move it"

    February 26, 2014 at 18:01
  6. lordofadvan:

    This is great! I've been looking for a mapper like this for a long time; keep up the good work!

    February 15, 2014 at 23:06
  7. Talamarie:

    Salutations ! (Yes in fact i'm french.)


    It's been quite a while since i came here and i can see that you improved the tool very well. It's great ! I saw that now there's a FR version and you added a Text command and the Stairs !
    It's very useful !

    I still see some others things you can add but take your time and improve it when you want.

    But as far from here it's great work and i believe that this tool's gonna become a must-have very soon.

    Continue comme ça ! :)

    January 18, 2014 at 00:07
  8. Amaury:

    Tombé dessus complétement par hasard … depuis j'ai du mal à m'en passer, tracer les cartes de mes scenarios n'a jamais été aussi simple ! :D

    January 14, 2014 at 12:24
  9. Silvio Carréra:

    Really great tool! I'm using it to plan maps for my stealth game ;)

    January 7, 2014 at 15:21
  10. Hobo:

    This new update is amazing! Thank you so much for this tool, it has improved my games immensely. All the features I thought were lacking you have now added, I can't thank you enough.

    January 6, 2014 at 19:57
  11. Astou:

    Inversion de Align Left et Align Right dans Edit texts, non ?
    Tout n'est pas traduit en Français (même si ce n'est pas compliqué à comprendre…).

    Très sympa en tout cas. :D

    January 3, 2014 at 21:39
    • Sébastien Bénard:


      En fait Gauche/Droite sont corrects, c'est juste l'alignement par rapport au point d'ancrage du texte (son centre). Aligné à gauche place donc le texte à droite du point d'ancrage :)

      January 3, 2014 at 23:31
  12. Tony:

    Can I make a suggestion? Do you think you can put in a click and drag option? When trying to make large rooms the only way to do so is slowly. It would also be really cool if there was a pre set rooms button like 4×4 rooms or 8×4 things like that. If that might be to complicated you can just try and do a click and drag option. I been making maps using this on roll20 and im loving this

    December 12, 2013 at 18:29
  13. Tony:

    Wow just wow. They say sometimes if your lucky you would find just what you need in a program and this is it for me. For the trees it made me think you could add in water option and in the future mountains so you can make simple maps rather then just dungeons but for now this is just perfect.

    December 10, 2013 at 20:01
  14. Sisb:

    This is great! going to use this, thanks!

    December 5, 2013 at 21:08
  15. hane:

    good tool, however I think the xml save function can be improved by adding a root item so the file can be parsed by

    October 24, 2013 at 18:43
    • Sébastien Bénard:

      Good idea, I will fix that in next version.

      November 4, 2013 at 12:16
  16. Talamarie:


    This tool is just really cool and really easy to use so that anyone can work with.

    I use a software called RPG MAKER which allows fans to create video games and this tool is ideal to enable the realization of our maps or can get inspired by a map that could be incorporated into a walkthrough. It is also an attractive alternative compared to another similar tool produced by a fan of the RPG MAKER community known under the name of Celianna. But her tool is more used for wold maps that conventional ones.

    I feel that this tool is relatively new, however it has a huge potential and with more time to devote to it, it could become a must-have for this community. For example : a command to create water, or lava ? And flowerbeds or wheat fields perhaps ? There are many possibilities.

    Congratulations !
    It may be new, but it has a bright future.

    October 15, 2013 at 18:33
    • Sébastien Bénard:

      I will probably extend this tool, but I don't have much spare time right now. I still have many ideas to implement :)

      November 4, 2013 at 12:15
    • Talamarie:

      Don't worry.
      Good things comes from a long time of work. :)

      November 29, 2013 at 22:17
  17. Lyonsbanner:

    Simple and convenient. It's far much better than trying to map in Excel, for example. I use this for the projet "The Nonary Game" where the game take place in a group on Twinoid.

    September 19, 2013 at 20:01

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