ANAmap: a free RPG Map Editor

ANA Map will no longer be updated

This version won’t be updated anymore. You can switch to the new RPG Map 2 which gets rid of Flash and implements many features requested by users. The source code of the original ANA Map is available on GitHub.

About the old Flash version

IMPORTANT : you need a Flash Player for this version to work. So far it has been tested on Firefox 59 and Chrome. For Chrome, you may need to click this link for it to work and choose “Allow” when asked to run flash. If nothing shows, there might be an issue with the Flash player: you should check if it’s enabled and not blocked by any third party extension.

For the last 20 years, I’ve been playing tabletop RPGs with friends on a very regular basis. I’ve spent a huge amount of time writing scenarii and missions. I did it with traditional pen & papers at first, and with Google Docs afterwards.

Problem is: it’s ok to write missions with Google Docs, until it comes to drawing the map of, say, a dungeon in Dungeon & Dragons, or a haunted house in Call of Cthulhu. Most of the dedicated tools are either:

  • Old: like with a Win95 interface with almost zero attention to ergonomic
  • Bloated: the tools allows EVERY single thing related to drawing a map, and therefore, is too complicated for my simple needs.
  • Ugly: the tool uses lots of terrible textures where I just want to draw walls and doors.

For some times now, I’ve been using Photoshop to paint my maps. But let’s face it. It’s a great tool, but it has not been designed for that purpose. And it’s not free.

So I’ve decided to work on my own tool, with the sacred KiSS principle in mind (Keep it Short & Simple).

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  1. fwyzard:

    Very nice !

    I understand you want to keep it simple, but some "basic" things like (round) holes, ground plates, wall buttons and levers, etc. ?

    If you hadn't guessed, I'm trying to use ANAmap for games like Eye of the Beholder or Grimrock…


    January 11, 2015 at 23:13
  2. Josh:

    Awesome tool! I love everything about it except one thing… Can we get some water? D: That would make this perfect!

    January 9, 2015 at 23:04
  3. Grayson:

    Love it! Thanks

    January 2, 2015 at 21:49
  4. steve:

    I really love your map editor. One way I think you could improve is to texture the furn and crates match the rest of the theme all the others have a theme color but they have blue. But overall think this is a great resource keep it up. :D

    December 31, 2014 at 21:53
  5. bug56:

    You are THE MAN. This is great for drafting maps for any kind of game project.

    December 31, 2014 at 10:26
  6. Nicolas:

    Absolutely love the tool. One thing would be very awesome though: I would love to be able to change all walls to open space and vice versa. Creating outdoor environments is a bit of a hassle the way it is. Apart from that, many thumbs up and huge respect. :)

    December 19, 2014 at 09:55
  7. Kriss:

    What about adding a water texture? I use blur with stones around it, but I would like a devoted water texture. Maybe this was addressed already, but hey… never hurts to bring it up again…

    December 15, 2014 at 21:55
  8. Louis:

    Hi, nice work ! Are you thinking about a similar concept for sci-fi RPG ?

    November 27, 2014 at 19:53
  9. Manic:

    I wanted to say that this is exactly what I've been looking for: Simple no nonsense, only the basic stuff you need for quick reference. Thank you so much for creating this tool. I hope new content will be added eventually but for now it's just what I needed.

    November 25, 2014 at 20:47
  10. Mike:

    Absolutely excellent tool. Great work — this is just what I was looking for! That said, is there any chance of an offline version eventually? A lot of other great RPG tools and resources have fallen by the wayside over the years and I'm overly paranoid this mapper will disappear one day!

    November 13, 2014 at 00:49
  11. David:

    I've been scrolling through other comments and i just want to add: I think water as an asset would be great, but I don't think circles, chests or traps are necessary. Chests etc. can be represented by crates, traps by numbers or using the letter 'x', or by a number and they making a key or legend on the side. I'm so loving the simplicity!

    November 5, 2014 at 07:29
  12. David:

    Oh! And one more thing – any chance of a forum, so we can share .json files?

    November 5, 2014 at 00:29
  13. David:

    This is just fantastic. So simple. I really don't want to suggest more features because I think this is just perfect, and it helps me think about what I /really/ need, and what is just wasting my time. That said, two things: Any chance of getting hex vs square? Any chance of a tool to wall/dewall a large area at once?

    November 5, 2014 at 00:21
  14. bk2mummy4u:


    That sounds complicated and if you read the description it says he wants things to stay short and simple.

    November 1, 2014 at 00:00
  15. Casey:

    Hi there!

    Your map tool is utterly fantastic. It has just the right amount of features to make maps detailed enough to be useful, but not so much that it distracts from the atmosphere.

    Could you increase the resolution of the exported images? I would like to import these maps into Roll20. Ideally each grid space would be 70px, the default on Roll20.


    October 31, 2014 at 08:47
  16. bk2mummy4u:


    Thank you for the tip.Now i can make my maps and actually keep the buildings.

    October 30, 2014 at 17:23
  17. Mike:


    Are you using the arrow keys? To maneuver around the map, use your middle mouse button. Click to hold and move. The arrow keys shift all the squares.

    October 29, 2014 at 18:29
  18. bk2mummy4u:

    Is there an item limit because every time i put one wall down another dissapears.

    October 29, 2014 at 16:23
  19. Mike:

    The weirdest thing is going on. It won't save or print . . . but only one single map that I've done. Crazy. All the others work fine.

    Would you have any ideas?


    October 28, 2014 at 08:28
    • Sébastien Bénard:

      Strange. AnaMAP doesn't need a server, everything operates on your computer only. Could you please send me your map file, so I can test it by myself (mail: blog AT deepnight)

      October 28, 2014 at 19:14
  20. Mike:

    Sébastien, the site isn't letting me export the PNG. It worked fine until today. Do you know if there is anything on your end or the server's?


    October 28, 2014 at 01:16

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