Make nice looking RPG maps easily.

RPG Map is a tabletop oriented map editor
with the keep it clean & simple philosophy in mind.

About

RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use.

My approach is to make an easy to use tool to create beautiful maps quickly.

You can still access the old Flash-based version (source code available on GitHub)

From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map

Commercial use

RPG Map II is completely free to use. All the content you create with it can be used any way you want, including in commercial products.

Features

  • Full HTML5 support, Windows version on Itch.io
  • Roll20 and Fantasy Grounds exports
  • Import your own images or icons
  • Fully customizable colors
  • Import maps generated by One Page Dungeon (from Watabou)
  • Support for special walls, such as caverns, diagonals, etc.
  • Ground textures
  • Ray-casted lighting & fog
  • Multiple skins and many customizable colors
  • Texts, numbered elements with automatic legend block generation, text bubbles…
  • Icons
  • Enemies
  • User friendly UI
  • Pay what you want, including free!

Maps created using the app

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  1. Pivot:

    Loving the tool, but will there be a way for doors and other objects to be connected diagonally in the future?

    December 14, 2019 at 00:06
  2. Liam:

    Hey I've been using this app for a while but I didn't update since I first got it so I made all my maps in 1.12.1, I can't seem to upload the maps I made in the older version to the new one so I can update them with the new features, anyone got a solution?

    December 13, 2019 at 18:56
    • Sébastien Bénard:

      This should work: could you please send me your map files? You can use the e-mail in the app, in the "?" menu in the top right corner.

      December 13, 2019 at 21:28
  3. Tumnus:

    WONDERFUL APP!

    December 11, 2019 at 04:44
  4. Mastie:

    Is there a way to make different size of the maps? For example 80×40 pixels? Not that I don't like square maps, but some rectangle maps would also be nice to have.

    December 10, 2019 at 20:51
    • Sébastien Bénard:

      Sure, you can simply resize a map by dragging the ARROW BUTTONS around the canvas.

      December 10, 2019 at 22:28
  5. worldbuilder100:

    Why is it the examples look so amazing yet the maps the program produces are so pixelated?

    December 8, 2019 at 01:33
  6. Wilfrey:

    Oh MAN I am so happy for the latest updates! More color options and variety in detail is exactly what I needed right now. I have to do less legwork in editing if I can get the color scheme right the first time, which helps me change up the scenery more. Doing awesome work as usual!

    December 7, 2019 at 00:22
  7. Agateophobia:

    It's really useful, but there's one thing that makes uploading it to roll20 nightmare.
    RULER TOOL, rather a lack of it, man I just hate counting those squares.

    December 6, 2019 at 08:21
    • Sébastien Bénard:

      Hi! Yes, rulers will be a new feature in the next update.

      December 10, 2019 at 22:29
  8. Zodon:

    Small bug: Placing and removing grounds under any full size wall is a bit buggy. You can place a wall on top of the ground, but not a ground below the wall.

    Love your work, please don't stop!

    December 5, 2019 at 22:24
  9. mac:

    Great tool!
    One question concerning the tiles: How big (in millimeter) are those tiles? I want to print them on a A4-page. Which size (small, medium, large) will fit on a paper-page?
    Thanks

    December 5, 2019 at 18:02
    • Sébastien Bénard:

      I'm not sure I can reply to this question When you print your image, you should scale it to fit your page, so the size will vary.

      December 5, 2019 at 20:57
  10. avdf:

    hello.. i buy the windows version and the problem in the previous post don't happen but i have another issue:
    when i touch the mousewheel to zoom, the image disappear and there is nothing to do, only close and reload…

    December 2, 2019 at 17:33
    • Sébastien Bénard:

      You should try to go in the App Settings (top right corner) and try to change the mousewheel sensitivity to a lower value. Also, you can enable the Zoom bar, it has a Fit button, in case you get lost somewhere. I'll see if I can fix this in a future update.

      December 2, 2019 at 17:46
  11. avdf:

    i noticed i can save as jpg (100%) but i can't save as PNG (and jpg over 150&150%)… maybe it depends on the file size?
    i get "operation failed – network error"

    December 1, 2019 at 17:36
  12. Clay:

    Hey man, just trying to export one of my maps but it comes up as 'network error'. Any fixes?

    December 1, 2019 at 04:39
  13. avdf:

    Amazing!
    thanks a lot, this is very useful & quick to use!

    November 29, 2019 at 11:33
  14. anon:

    I'm glad to hear it's temporary. Do you think you could make the furniture/fence/thin wall's outlines as thick as the walls are, too, then? The light/heavy furniture lack a strong line on their bottom side in particular.

    November 28, 2019 at 21:12
  15. Tanaka:

    Thank you for the new update, it is beautiful. The trees especially! But I have three problems now, caused by my own request. I am not very smart.

    https://i.postimg.cc/MH8CSpnf/image.png

    The first is in the green box. Despite rocks now being able to be placed on walls, it does not look like ANAmap results. The rocks are not big enough to cover the outline, and they are not drawn like the walls are anymore so it would not look good even if they were. They are not as abstract or symbolic as ANAmap rocks were, which were circles with outlines as thick as the wall outlines, right? The new rocks are beautiful but bad for making rough walls. The abstract usefulness has been lost. I still like them a lot more than the old rocks though.

    The second is not shown because I forgot to put it in the example. Rocks painted on the flat ground overlap the walls, and make it look like they are hovering. Crates do this too now, it looks bad.

    The third is in the cyan box. Now because you can overlay rocks on top of walls, it looks like it is floating, and it is not possible to fill in diagonal corners with rocks either. It was never possible to do this but now I don't think it can be done without having walls be drawn above rock items again.

    The purpose of drawing rocks on top of walls was to make them more detailed and thick and visible. I do not think it achieved any of the purposes. Maybe the cavern walls should just be drawn in segments, like the hand drawn image from anon. Or maybe rocks should be made more symbolic like ANAmap circles. But it would be a shame to change them when they are so pretty now.

    It is a great update otherwise anyways. Thank you again.

    November 28, 2019 at 19:44
  16. anon:

    The 1.13.1 patch dropped the thickness of the wall lines in the grayscale light style.

    Before:
    https://i.imgur.com/MkESLaG.png

    After:
    https://i.imgur.com/grmjofj.png

    Which is frustrating, since it was one of the best visual changes of the update. Was this intentional?

    November 28, 2019 at 17:22
    • Sébastien Bénard:

      Yes this is a temporary change, as this new outline caused heavy performance issues. I'll try to put it back in the next update.

      November 28, 2019 at 18:49
  17. anon:

    Holy SHIT, that's a lot of changes. I gotta try this out!

    November 27, 2019 at 23:50
  18. Nogod:

    A great program you've done, one of the best in its genre. I especially like changes in the new update. Of course, I would always like more assets but for now what is also gives a lot of possibilities. Good luck in your further work and life. Be aware that you have at least one fan in Poland.

    November 27, 2019 at 19:22
  19. Xama_:

    Bug report : depuis cette maj, lorsqu’on met des arbres/buissons, leur texture est absente (ils coupent la lumière, mais il n’ont pas de texture, ils sont transparents).

    Aussi, heu, là c’est le moment subjectif, autant les nouvelles textures d’arbres que je vois depuis les exemples de map font très "arbres" et c’est super-cool, autant l’ancien modèle de texture des arbres faisait très buisson/plante en pot/haie et était vachement pratique pour meubler de l’intérieur une salle. Dommage que ce soit passé à la trappe.

    November 27, 2019 at 10:42
    • Sébastien Bénard:

      Merci pour le signalement, je vais voir ça.
      Pour les buissons et autres plus petites plantes, je prévois d'ajouter un nouvel outil dédié. Quelque chose de plus "générique" commme tu le décris

      November 27, 2019 at 11:53
    • Sébastien Bénard:

      Le bug des arbres est corrigé :)

      November 27, 2019 at 12:12
  20. Xama_:

    BORDEL CETTE NOUVELLE MISE A JOUR EST GENIALE.

    November 27, 2019 at 10:32