Make nice looking RPG maps easily.

RPG Map is a tabletop oriented map editor
with the keep it clean & simple philosophy in mind.


About

RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use.

My approach is to make an easy to use tool to create beautiful maps quickly.

You can still access the old Flash-based version (source code available on GitHub)

From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map

Commercial use

RPG Map II is completely free to use. All the content you create with it can be used any way you want, including in commercial products.

Features

  • Full HTML5 support, Windows version on Itch.io
  • Roll20 and Fantasy Grounds exports
  • Import your own images or icons
  • Fully customizable colors
  • Import maps generated by One Page Dungeon (from Watabou)
  • Support for special walls, such as caverns, diagonals, etc.
  • Ground textures
  • Ray-casted lighting & fog
  • Multiple skins and many customizable colors
  • Texts, numbered elements with automatic legend block generation, text bubbles…
  • Icons
  • Enemies
  • User friendly UI
  • Pay what you want, including free!

Maps created using the app

Leave a Reply

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  1. Max:

    Hi! Thank you for your software. On you screenshots I see walls/fences between squares, but can place them only in the squares, but not between them. How can I do it?

    October 24, 2019 at 12:40
  2. Juice:

    Works good, but hitting "Undo", at least on the normal version, Undoes fog as well as private game master notes.

    October 24, 2019 at 08:24
  3. Magnorium:

    Hey, this program is amazing! I look forward to watching it improve, but even as is, it has become my got-to tactical map maker. Keep up the good work, man!

    While we wait for a new version, is there any way at all to add custom assets and/or textures? The current ones have surprisingly amazing versatility, but my spouse is an artist, and could easily make tilesets and textures for me if the program allows it. If not, like I said, the current ones provide an amazing amount of versatility for only being four of them, so no big deal.

    October 21, 2019 at 17:18
  4. E:

    That version works!

    October 21, 2019 at 01:38
  5. Sebastian:

    Thanks for making it downloadable, now i can download that 80×80 map without problem :D

    October 20, 2019 at 21:59
  6. E:

    Can confirm, getting a fatal error for both DirectX and OpenGL versions, "Failed to load library openal.hdll". Both "openal.hdll" and "OpenAL32.dll" are present in each directory.

    October 20, 2019 at 10:23
  7. Andy:

    Thanks for the response! I tried clearing it completely and downloading fresh… both files are present in the archive. Extracted the full archive to a completely new folder and the issue is still occurring. This also happened with the OpenGL version… thanks again!

    October 19, 2019 at 23:39
  8. Alibaba:

    Merci beaucoup pour ce fabuleux outil bien pensé et très pratique pour tracer des plans rapidement.

    J'attend avec impatience la version exécutable sans réseau sur Windows je suis prêt à l'acheter

    October 19, 2019 at 18:10
  9. Andy:

    Great little tool… but this most recent version is now giving a 'Failed to library openal.hdll'. Previous version worked fine. Thanks in advance!

    October 19, 2019 at 11:23
    • Sébastien Bénard:

      Hi! Could you please check if have the following 2 files in the RPG map folder: openal.hdll and OpenAL32.dll?

      October 19, 2019 at 15:44
  10. Sebastian:

    I created a cool 80×80 map, but i cannot for the love of god manage to download it. I just get a "Failed – Network Error" message. There's nothing wrong with the network. Help?

    October 19, 2019 at 08:09
  11. Justin:

    Dude your tool is amazing, I am really enjoying this map maker! If there was something that I would include in the app it would be the ability to set the "enemies" to GM mode only. Perhaps, (if you're feeling ambitious) maybe you could include some extra sprites to represent different types of enemies although this is not a game breaker for me. I still very much love this tool and thanks for making it available keep going friend!

    October 17, 2019 at 01:22
  12. Pablo:

    Incredible tool, simple but you can get very polished results (specifically with the fog/lighting feature) with almost no effort, can't wait to use maps done with this software on my D&D campaign.
    If developer is interested I'd would be able to help with spanish language support (phi.pablo[@]gmail)

    October 15, 2019 at 20:21
  13. A. Fisher:

    Excellent tool! I can't think of any improvements besides more stuff: floor/ground patterns, tall grass, hills, mountains, gold/iron deposits. Keep up the good work!

    October 14, 2019 at 19:36
  14. Spex:

    You're a lifesaver. Amazing tool, helped me a lot. If the future brings more variation in terms of ground, objects etc. that would be great!

    October 13, 2019 at 19:13
  15. Sniderman:

    Fantastic app! Thanks for making it commercial free with attribution as well! Incredibly intuitive, simple to use, and the results are professional grade!

    October 12, 2019 at 15:47
  16. SamuraiOwl:

    I love this for small structures. For some reason, though, I have been unable to export to PNG. It gives me an error every time I try.

    October 11, 2019 at 22:44
    • Sébastien Bénard:

      Thank you! Do you have any specific error or message when trying to save a PNG? Have you tried the Windows version?

      October 14, 2019 at 10:38
  17. suxande:

    hi

    October 11, 2019 at 04:24
  18. Teley Marks:

    In the next update, can you please add in the ability to import custom tilesets? While I like the art, I find the lack of variety in the available assets limiting.

    October 8, 2019 at 01:12
  19. Steve Rogers:

    I just made my first map for The Church of Eternal Sun. I single shot homebrew horror adventure. First time I've EVER gotten it to look more or less how I want. Took about 10 minutes. I can't thank you enough and PLEASE keep developing this. Also, please keep it pay-what-you-want for as long as possible as I can only afford free for now. Rest assured though I shall give something when I can as it's an awesome program.

    I look forward to more skins, ground textures, and other addons. If it's not too much trouble, perhaps later on let people create their own for it and be able to share it.

    October 7, 2019 at 16:41
    • Sébastien Bénard:

      That's the next step on the roadmap :) Right now I don't have much time to work on the game, but it's definitely planned.

      October 14, 2019 at 10:38
  20. Justin:

    Is there any way to adjust the UI size? I'm on a TV and I am having difficulty reading the UI and understanding what I'm seeing.

    October 6, 2019 at 19:29