Make nice looking RPG maps easily.

RPG Map is a tabletop oriented map editor
with the keep it clean & simple philosophy in mind.


About

RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use.

My approach is to make an easy to use tool to create beautiful maps quickly.

You can still access the old Flash-based version (source code available on GitHub)

From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map

Commercial use

RPG Map II is completely free to use. All the content you create with it can be used any way you want, including in commercial products.

Features

  • Full HTML5 support, Windows version on Itch.io
  • Roll20 and Fantasy Grounds exports
  • Import your own images or icons
  • Fully customizable colors
  • Import maps generated by One Page Dungeon (from Watabou)
  • Support for special walls, such as caverns, diagonals, etc.
  • Ground textures
  • Ray-casted lighting & fog
  • Multiple skins and many customizable colors
  • Texts, numbered elements with automatic legend block generation, text bubbles…
  • Icons
  • Enemies
  • User friendly UI
  • Pay what you want, including free!

Maps created using the app

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  1. Antonin:

    Hey!Just wanted to now if this will be usable for my campaign with a gm mode and a player mode where i can move them around and use a fog of war system!
    otherwise, its a great tool, thank you!

    August 23, 2019 at 23:22
  2. James:

    The previous version of this program was a jewel of good design and an invaluable tool to me, I am stoked for a new version!

    August 21, 2019 at 01:13
  3. mob:

    great tools

    hope measure tool can be added (to check block size)

    August 19, 2019 at 10:24
  4. nbbv:

    Have you abandoned this?

    August 18, 2019 at 01:03
  5. Samara:

    Wow! it's simple and beautiful…just awesome! Love it!

    August 18, 2019 at 00:45
  6. Tommy John:

    I can't seem to figure out how to place ground tiles, I'm trying left and right click but I'm just having a hard time with the program. Someone please make a tutorial so I can understand the basics of this thing.

    August 17, 2019 at 21:19
  7. Jeff dun:

    Impressively light. I find the art charming and fun.

    August 13, 2019 at 15:01
  8. JaxyTruesight:

    Damn! Ist Great! I Just wish there were more Items and Furniture to Decorate with, but anyways a really great Start!

    August 11, 2019 at 16:16
  9. ArtArchitect:

    definitely one of the most practical overhead mapping tools I've found for tabletop RPG use

    August 10, 2019 at 19:58
  10. SamuraiOwl:

    Could you make a mobile version? That would be awesome. Thank you!

    August 6, 2019 at 01:24
  11. Wire:

    Awesome tool, one of the best I've used.

    August 5, 2019 at 10:12
  12. Oenghust2013:

    Happy to support. Looking forward to more textures. Especially pools and different furniture.

    August 1, 2019 at 13:38
  13. Spyrotechnic:

    Looks really good, I would add bridges as one thing, also maybe add the ability to place colored tiles for bottomless pits or similar stuff like that

    August 1, 2019 at 02:31
  14. Cédric:

    Salut Sébastien,

    Thanks a lot for this tool. Simple, crystal-clear, system-agnostic and the limited amount of features is in my case some kind af advantage. I can focus on the tactical aspects of the level design rather than trying to pimp the visuals. Actually used at a Star Wars Saga Edition table, the maps are simple and clear enough to allow narrative and descriptions to live on their own, without being parasited by too much on-screen details (even if I love the light effects). Of course some additional features would be great but this is a really a satisfying and hands-on approach.

    Bref, merci. Et je me disais que l'interface avait ce côté mimi (-nutieux) à la Motion Twin. Hordes m'avait bouffé quelques heures… J'ai envie de découvrir enfin Dead Cells maintenant… Bravo.

    July 31, 2019 at 23:20
  15. gretchen:

    If this is as neat as it looks, I'll end up paying for it. The other tools I've found didn't really excite me or were priced too high for a just beginner dabbler, but this looks like it might suit me nicely.

    July 31, 2019 at 19:23
  16. Yuri Fanatic:

    I reaaaaalllyyy reaaally like this. Been looking for something simple for me to quickly make some maps, but also look quite good as well. I'm in love with the pixel art. Hope to see future updates with further assets such as miscellaneous decorations and devices. Like keg barrels and levers for example. Nice work!

    July 29, 2019 at 19:59
  17. Starch:

    I really like the concept of this software, and love the textures you've currently got! Unfortunately as it stands I'd side with using something like Roll20 purely for the ability to import textures. Being able to configure imported textures to specific sizes (so as that i, for example, could make my 8×8 tile grass texture automatically fit 8×8 tiles) and being able to give them certain features default objeccts already have (being able to, for example, produce light (maybe you could even configure how much with a slider or something, but that might be too much for the simplistic style of the app)) would be an awesome added bonus, but mostly I just want importing of custom textures. Other than that, I would definitely recommend this, runs light, nice default textures, easy to use, and you're supporting a fantastic dev!
    Much love!

    July 29, 2019 at 05:03
  18. Greg:

    Great tool. I've donated :-)
    Just printed off a map (B/W color scheme) – looks good but really drains my ink! Enough to make my paper too wet (need to use thicker paper). Any chance of a color scheme that is more black on white, rather than white on black? Will help save the planet in over use of ink!

    July 27, 2019 at 16:37
  19. nick:

    It would be lovely if there was an Export option for Maptool VBL (vision blocking layer) masks — that is, an image with solid black over wall centers, heavy furniture, fences, etc. that people shouldn't be able to see through. It's currently very tedious to manually paint VBL masks over these maps, especially because the walls are thinner than the minimum grid size, meaning that the edges are covered by VBL when snapping to grid corners. It'd be nice if which features generated VBL could be toggled too — there's many times when I don't want bushes to block vision or light, for example.

    July 24, 2019 at 02:55
  20. Firepoppy5:

    Awesome map making software, nice and easy to work with, but having a problem with exporting. The JSON files work fine, but I cannot export an image in png or jpeg form. My computer says that it is a network error, but I have checked my network and have found no problems, and the email link leads to a blank page

    July 23, 2019 at 00:04