Make nice looking RPG maps easily.
RPG Map is a tabletop oriented map editor
with the “keep it clean & simple“ philosophy in mind.
About
RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use.
My approach is to make an easy to use tool to create beautiful maps quickly.
You can still access the old Flash-based version (source code available on GitHub)
Commercial use
RPG Map II is completely free to use. All the content you create with it can be used any way you want, including in commercial products.
Features
- Full HTML5 support, Windows version on Itch.io
- Roll20 and Fantasy Grounds exports
- Import your own images or icons
- Fully customizable colors
- Import maps generated by One Page Dungeon (from Watabou)
- Support for special walls, such as caverns, diagonals, etc.
- Ground textures
- Ray-casted lighting & fog
- Multiple skins and many customizable colors
- Texts, numbered elements with automatic legend block generation, text bubbles…
- Icons
- Enemies
- User friendly UI
- Pay what you want, including free!
I am Brazilian and I have been following your work for a short time. You are happy, your art is incredible.
Use this so much but, a small suggestion. The ability to move the Legend for numbered entries on maps.
The last update brought every function I wished for, but at the cost of thick walls. Thin walls as a standard are so unuseable for me.
You can color small rocks and big rocks yellow to look like piles of coin and loot!
The program is great so far. If I can recommend a feature though, it would be useful to be able to select a smaller subsection of the map and move that subsection like you can move the whole map in the current version. Copying that selection could also be useful.
So how do we do download it, exactly? There appears to be no download option.
Hi! When will the version for macOS?
This is a very clever program. However I'm confused about your rpg skin map files. Your preset collection is interesting but it also provides the option to upload your own. Unfortunately I haven't figured out a way to make such a file using my own textures and assets. The system seems very similar to the way chipsets and tilesets worked in the old RPG Maker programs, but your json file is unique to your program. How can I customize my own?
I have to say Awesome rework and it is most impressive and love the snap to use it has. only thing you may want to work on is Character Icons. maybe a editor to change there color and some sample looks. Otherwise Simple easy and well worth the money i spent.
Nevermind, I just was using thin walls instead of regular walls. They are aligning now.
Can you rotate doors/windows?
Really great, simple map maker. My one gripe with it right now is that diagonal doors don't seem to be a thing.
I'm building a d20 modern city and was wondering if someone already had a base? any modern city style would do
I am looking to make a map of a futuristic/cyberpunk city with ringed walls surrounding it for a Mutants and Masterminds session. Your program looks amazing and I would like to run this on my Google Chromebook if possible and make this my regular map making resource
can you print off maps?
Very useful and simple and really enjoy all the options given, however can't seem to be able to add custom assets and don't quite understand how downloading works.
I love this program so much, though I do have a suggestion. Is it possible to make a 'mask' function? I use the maps I make in this program in MapTools and there's a way to turn an image's colors into a VBL (Vision Blocking Layer). I have to do some crazy fanagling with the colors and multiple map images so that I can make a mask by hand. It would be great if a 'masking' mode was added that made a black/white image that makes everything that blocks light (ie, walls, heavy objects, or maybe just make this options) white and everything that doesn't block lights, black. Preferably with a bit of padding. It would massively reduce my workload running a campaign in MapTools.
Similar to https://www.maper-rpg.com/
Its great. Stop reading comments and get the thing all ready!
I love this thing! I am however runnning into a problem where I'm stupid and sometimes I forget that by exporting the map I don't also save it; I now have multiple dungeons where the last hour or so of work is only represented in the exported .png, not the .json. This sucks! I wonder if at least we could add a reminder to save or an autosave every X minutes function? Also, and this is probably much harder to do, a function that *IMPORTS* jsons from previously exported pngs would be amazing.