ANAmap: a free RPG Map Editor
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For the last 20 years, I’ve been playing tabletop RPGs with friends on a very regular basis. I’ve spent a huge amount of time writing scenarii and missions. I did it with traditional pen & papers at first, and with Google Docs afterwards.

Problem is: it’s ok to write missions with Google Docs, until it comes to drawing the map of, say, a dungeon in Warhammer, or a haunted house in Cthulhu. Most of the dedicated tools are either:

  • old: like with a Win95 interface with almost zero attention to ergonomy
  • bloated: the tools allows EVERY single thing related to drawing a map, and therefore, is too complicated for my simple needs.
  • ugly: the tool uses lots of terrible textures where I just want to draw walls and doors.

For some times now, I’ve been using Photoshop to paint my maps. But let’s face it. It’s a great tool, but it has not been designed for that purpose. And it’s not free.

So I’ve decided to work on my own tool, with the sacred KiSS principle in mind (Keep it Short & Simple).

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  1. Darin Ragan: « 

    Anyone know if there's a way to draw large boxes quickly? Without having to do every single square? Like a box tool?

     »
    December 5, 2016 at 17:22
  2. Darkdystiny: « 

    This tool is perfect. I have bookmarked it and will almost certainly use it again.

     »
    December 4, 2016 at 01:12
  3. Deatcz: « 

    You sir, have made a goddamn drug. For the past week this map maker has taken up my entire life. This is too fun.

     »
    December 2, 2016 at 16:38
  4. Sébastien Bénard: « 

    You actually have a "door" tool on the left side :) You can rotate it using SPACE bar.

     »
    November 25, 2016 at 12:26
  5. oatmeal: « 

    adding doors would be excellent

     »
    November 24, 2016 at 17:28
  6. Nullh: « 

    Any chance we could have downloads at a higher resolution? It'd be nice to pull these into Roll20/Fantasy Grounds and have them look neat & tidy :)

     »
    November 21, 2016 at 16:08
  7. Drudow: « 

    Uma forma mais fácil de remover o que fora adicionado tipo as portas, pode coloca-las ou remove-las quando achar que for necessário sem ficar voltando.

     »
    November 17, 2016 at 13:15
  8. MV: « 

    really great work! Would could help would be a possibility to start with an map which is one giant room.

     »
    November 15, 2016 at 09:56
  9. Robert: « 

    the absolute only thing i would ask for is zooming

     »
    November 15, 2016 at 07:27
  10. Richard: « 

    I freaking love this. My only question is will you ever update this with water or hexgrid or anything else the comments down below say?

     »
    November 14, 2016 at 15:11
  11. David Mansell: « 

    Wonderful tool, thank you so much for giving this to us. A couple of simple additions would be fantastic such as mountains, rocks, water, sand etc. But as it is it will serve my first ever DM role perfectly.

     »
    November 4, 2016 at 18:08
  12. Gerhanio: « 

    just needs water and it'll be perfect.

     »
    November 1, 2016 at 04:26
  13. Groza: « 

    It's rare to find a map editor that doesn't have a GUI like a space shuttle dashboard. Fantastic program!

     »
    October 29, 2016 at 04:54
  14. Neil: « 

    Just noticed a bug. When you scroll your map outside of the viewport, the background room/wall resets. Not a problem if working on a small map, but an issue for bigger maps. Still, a great tool, keep up the good work!

     »
    October 15, 2016 at 12:37
  15. Neil: « 

    Fantastic, just what I have been looking for, so simple to use, very flexible as well. And free!

     »
    October 15, 2016 at 12:23
  16. Beau: « 

    Really excellent and perfectly simple. I would really love to be able to add pits in the floor.

     »
    October 14, 2016 at 18:51
  17. Luke: « 

    Is there any way to start with an open space, and then add walls? It seems right now like you start with a walled space and then remove to make walkways.

     »
    October 13, 2016 at 01:11
  18. Aoife: « 

    Perfect tool, this is exactly what I was looking for. It's simple to use and a very effective map creator. So glad that there is no download and that it is easy to use.

     »
    October 11, 2016 at 22:45
  19. Philippe: « 

    Best free mapping tool I've seen. No download, very responsive, easy to learn and have everything you need. Thanks! If you're searching for things to add: Maybe add brush size for placing walls or add a copy/paste tool.

     »
    September 20, 2016 at 19:34
  20. William: « 

    Loving this tool. very simple, very sleek, got everything you need without being overly complex.

     »
    September 14, 2016 at 08:23
  21. Oliver: « 

    This is awesome! In keeping with KiSS, I expect adding the ability to make a long list of shapes other than squares/rectangles would be too complex; but maybe (and probably a big effort, too) a free-form capability at least for the walls tool?

     »
    September 13, 2016 at 23:46
  22. Lamrett: « 

    Is there any way to increase brush size for removing walls or, better yet, remove them all at once?

     »
    September 13, 2016 at 13:45
  23. Ulisses: « 

    Very good tool! extreme usefull for mastering my RPG sessions with my students..

     »
    September 2, 2016 at 12:52
  24. Alex: « 

    Great! It would be great if there was a way to move text. Thanks

     »
    September 1, 2016 at 20:42
  25. John: « 

    Bug report: when using the arrow key some of the walls disappeared as the map moved around. Like the tool though.

     »
    August 23, 2016 at 21:38
  26. Roni: « 

    Nicely done!

     »
    August 22, 2016 at 21:43
  27. Janiel: « 

    Très bon outil que je commence tout juste à utiliser pour les plans de ma campagne SF. Bravo !

     »
    August 21, 2016 at 13:10
  28. Bingus: « 

    Love it. Could you add other textures sometime soon? (Like for floors: water,sand, stone, etc etc. That would be cool. Other than that, its perfect and simple. Thanks!

     »
    August 20, 2016 at 06:51
  29. Cellbind: « 

    I only seem to get artifacts around my doors when I export using firefox, using chrome seems to help here. I am running windows 7.

     »
    August 19, 2016 at 11:18
  30. Bruno José Peixoto: « 

    Amazing tool!

     »
    August 18, 2016 at 22:21
  31. Rodrigo: « 

    Have to say, im impressed. Easy to use, clean interface and beatifull results!

     »
    August 16, 2016 at 14:48
  32. Raven: « 

    Hello!

    I've just discovered ANAmap, and wow! What an amazing tool! It is exactly what i've been looking for.
    I'm currently using it for a C.O.P.S. scenario, and it's perfect for drawing gunfights places and crimes scenes, etc…
    I think i'm gonna use it for all my other RPGs! (Dark Heresy, Cthulhu, Dungeons&Dragons…). ANAmap is simple, has a visual style that goes for any type of RPG, and it even allow you to convert your maps to .PNG files for various usages, such as importing it on a virtual table (Roll20, for example) when you play RPGs with your friends from a distance (as I do as a GM).

    Thanks so much to the author! Keep up the good work! :)

    PS: There seems to be some very minor, random graphic glitches on vertical doors, on the .PNG version of a map, after you exported it. Nothing to be alarmed, but just so you know. ;)

    PS 2: A tool to draw thin lines with a snap-to-grid/freehand function would be a great addition to make ANAmap even more awesome
    Especially to draw things such as sidewalks, floor markings, carpets…
    Basically everything that is not a wall or a furniture/door.

     »
    August 16, 2016 at 10:18
  33. Matrik: « 

    Incredible work here. This is exactly the thing I need to help me do my work as DM. Simple to use and pleasing to the eye. Really, huge thanks for making this availble.

     »
    August 15, 2016 at 23:35
  34. PL: « 

    Nice, but it could have an hex based map option.

     »
    August 15, 2016 at 16:00
  35. Fausto: « 

    Wonderful tool! Just one request: would it be possible to have a "thin" wall tool? Like, a bold line to separate two adjacent squares.

     »
    August 13, 2016 at 09:53
  36. snowzua: « 

    cool nice job keeping it simple, but could use more stuff, chests, monsters, maby in a drop down menu, to keep it simple.

     »
    August 9, 2016 at 09:15
  37. MiniVacAttack: « 

    If there was one thing I would like to see added, it would be a simple water tool.

     »
    August 3, 2016 at 00:57
  38. bamboozled: « 

    Every time I scroll the screen, it resets all my rooms. Furniture remains placed.

     »
    July 29, 2016 at 18:38
  39. l0lzerol0l: « 

    Thanks so much for this awesome tool! Going to make a LOT of dungeons and temples and taverns and libraries and crypts and… well, basically interior spaces and confined outdoor areas. Great job! Love it!

     »
    July 29, 2016 at 08:32
  40. Sean: « 

    This is such an awesome tool, thank you so much for it. I have been using it for weeks now and it has made my GMing life so much easier.

     »
    July 21, 2016 at 16:34
  41. WereWolf: « 

    This is amazing! So many map editors out there and they are all just too complex! Dungeon scribing should be simple and easy! Thank you so much for this tool. I'd love buttons and secret door marks, just general simple markings but just this simple version is great! Thank you!

     »
    July 19, 2016 at 14:46
  42. Timothy: « 

    Fantastic job! I have been looking like this for years – tired of scrapping or damaging real-paper maps after spending so much time making them. I feel the same as you about most other programs – bloated, ugly, complicated. I am in the process of converting to an all (or near) digital dependency. You have done a wonderful job and I cannot wait to see this develop more. Keep up the fantastic work !

     »
    July 17, 2016 at 06:17
  43. Sébastien Bénard: « 

    I'll have to fix that on the next version. What OS and browser do you have?

     »
    July 16, 2016 at 14:33
  44. Sébastien Bénard: « 

    Thanks! Sure, feel free to use it for all your needs.

     »
    July 16, 2016 at 14:33
  45. Curunir: « 

    This is amazing! Can I use this to make an example map for a kids RPG game I'm working on?

     »
    July 16, 2016 at 13:59
  46. Gregori: « 

    Well, I designed a map and it was very easy and convenient. My biggest issue is I can't export it. The Export to .PNG option doesn't work on any browser I've used.

     »
    July 14, 2016 at 22:26
  47. Draiic: « 

    I absolutely love this! I'm a new DM and have been wanting a simple way to plan out my games and areas! If I may ask/request a feature? The ability to invert the entire grid, as if I have put rooms down on the whole thing for exterior maps! :D

     »
    July 13, 2016 at 11:18
  48. Vikshade: « 

    This is the most amazing thing ever! I have seen a lot of tools and play online a few nights a week. I run most games but play in a few others. I have tried so many tools and products that I can't remember most of them. but THIS is the best I have seen. You need to set up a patreon or something so we can help you to keep this page up. Also it would be great if you could share a collection of maps like your examples. Thank you.

     »
    July 8, 2016 at 18:11
  49. Apsyc: « 

    Absolutely fantastic! I've tried all of the popular online tools and none of them come close. This perfectly avoids the issues of old, bloated, and ugly systems. My go-to from now on! One feature suggestion: separate GM/Player exports.

     »
    July 6, 2016 at 06:17
  50. Kage: « 

    I offer my help! I'm a programmer using your map tool for myself. I would happily contribute to make it better. Let's talk about it.

     »
    July 3, 2016 at 21:46
  51. Celedril: « 

    This mapmaker is incredible. However, you could have the best mapmaker out there, in my opinion, if you had a way to make overland maps–as some others have said, water and mountain icons would make this thing amazing.

     »
    June 30, 2016 at 18:12
  52. Kuhal: « 

    Fantastic tool man. I just found it. My only want (but I can work around it) is for water indicators of some type.

     »
    June 28, 2016 at 02:11
  53. TheCrazedMapLover: « 

    That is the best map making tool I ever had to work with. I love it. The only things missing here, IMHO, are a way to add water (like a river, a pool or anything else), holes in the ground and windows (for which I use SmallFurn in walls, for the moment). A way to add sources of light (fire camp, torches…) would also be nice, but are not essential.
    Thank for everything, Deepnight, and keep up the good work ! ;)

     »
    June 20, 2016 at 03:03
  54. Trea: « 

    Cool

     »
    June 16, 2016 at 18:28
  55. Fabian: « 

    So, I have one issue. When png exporting, I get visual artifacts around doors. I've tried 3 browsers, and it's in all of them.
    https://i.imgur.com/SMAYhci.png

     »
    June 16, 2016 at 16:41
  56. bxt: « 

    This is just what I've been looking for! What an outstanding bit of code; truly the most useful RPG map tool on the internet.

    If I had to complain (with a gun to my head), I'd say it is missing the following fetures:
    * Text color
    * Ability to drag/drop elements (especially text)
    * A few more textures or an icon set for common map symbols
    * Downloadable desktop version

    That's all I can think of right now. Thanks so much and keep up the good work, friend!

     »
    June 12, 2016 at 12:37
  57. DatYak: « 

    Would really love downloaded version of this, really nice and easy

     »
    May 30, 2016 at 04:38
  58. LeSinge@672108: « 

    J'adore tout ce que tu fait Deepnight !!! ♥

     »
    May 29, 2016 at 19:53
  59. Kage: « 

    Hey!
    I like overall simplicity and generic output from this tool. Please consider adding 'window', because it's greatly important for my shadowrun missions.
    Options, to "colour" furnitures would also be great IHMO!

    Cheers and thank you for this tool

     »
    May 28, 2016 at 16:00
  60. Justin: « 

    Tony, unless I'm missing something, no need to clear anything at all, right? Just start placing obstacles and don't use the room/walls tool. The rooms are purely visual so imagine the untouched field as a big flat space.

     »
    May 26, 2016 at 15:38
  61. Tony: « 

    Could you put a button that flips all the tiles from filled to unfilled. I really like to do out door adventrues and this would help greatly with building creation rather than having to clear everything by hand first. Love the tool!

     »
    May 25, 2016 at 03:31
  62. Wayne: « 

    I really like the mapping tool. Easy to use and while there are not a lot of icon choices it is sufficient. Would like to see a vastly larger work space. I am working on a Cypher System SciFi game and need to build large bases and spacecraft interiors.

     »
    May 25, 2016 at 01:31
  63. Sébastien Bénard: « 

    Yes, that's certainly the problem here… I cannot fix that in this version because it's mostly a problem with the way I designed this software :-( I will address this issue in the next version which will be rewritten from scratch

     »
    May 22, 2016 at 17:30
  64. mpark: « 

    I'm thinking that my map is using too many assets so it is failing in the export. Any ideas?

     »
    May 19, 2016 at 22:09
  65. mpark: « 

    Very cool – but I'm having issues exporting my file. It worked fine when the file was smaller, but now that it takes up about half the area it just won't export as PNG.

     »
    May 19, 2016 at 20:58
  66. g: « 

    Would love to see an offline app for this.

     »
    May 19, 2016 at 03:55
  67. BOI: « 

    This would be pretty cool if you could upload your own graphics to use, and a desktop version ^~^

     »
    May 19, 2016 at 02:01
  68. TitanX: « 

    Just press cancel a few times, It will work.

     »
    May 15, 2016 at 01:52
  69. Zack: « 

    Hey man – love your work, but as Utherix has pointed out, if you scroll down, everything that has gone off the page upwards is covered in "wall". It kinda sucks. Other than that though, awesome job. Thanks heaps for making this!

     »
    May 7, 2016 at 06:50
  70. Nate: « 

    Kid, I wanna throw money at you- and support the development of this tool and the philosophy behind it. How can I do that, or what more can you tell me about this program?

     »
    May 1, 2016 at 17:33
  71. Utherix: « 

    First off this tool is amazing. It's simple, it looks clean, and it save me from gouging out my eyes from looking at the textures of most of the other map makers out there. With that being said I only have one complaint which is that you can scroll, seemingly endlessly, across the map….and replace all of the walls you've taken off the map. Rip 1/2 my town. Smaller chunks it is! (Use arrow keys to scroll while editing your map. Scroll at your own risk)

     »
    April 28, 2016 at 09:28
  72. Dale: « 

    Fantastic App. This is great for making quick and excellent maps. Only thing that would make it easier is a bucket/flood fill to draw the outline of a room and just fill it in automatically.

     »
    April 26, 2016 at 00:14
  73. Graymaulken: « 

    Dude, this app is freakin' amazing! You can create such a rich map with just a few assets. This is what RPGers everywhere have been looking for! THANK YOU for sharing this with everyone!!

     »
    April 14, 2016 at 17:12
  74. Jumbo: « 

    i love this tool, great work !

     »
    April 10, 2016 at 19:36
  75. James: « 

    A fantastic tool. Really intuitive and perfect for putting something together quickly. Thank you!

     »
    April 6, 2016 at 19:27
  76. PestoPosta: « 

    … I can not believe I just now thought of this, but here it is.
    Have a custom furniture tool, like the walls tool, but with the furniture blue.

    Also I have to restate this, because this really is the best mapping tool I have found. No other stands up to this one.

     »
    April 5, 2016 at 21:43
  77. Chaps: « 

    sir this is amazing smooth and useful thank you. I would like to see this as a downloadable application so i an use it on my surface at all times :D

     »
    April 5, 2016 at 20:05
  78. Zazyman: « 

    Hey, I'm using this tool for a little forum RP I'm doing and it's great for the little project I'm doing! A few suggestions however:

    1) Just a plain marker. Like the blur option, but without the blur
    2) Different coloured x's, so I can mark beginning locations
    3) Able to start the map with it empty
    4) Scale-able maps
    5) Some more assets. I could use some grass, since I'm using this for outdoor stuff

    Okay, that's more than a few but it's some thing's that I'd like. Thanks!

     »
    March 29, 2016 at 22:34
  79. Atomicbob: « 

    ANAmap is amazing. I would love to be able to see other peoples' creations! Also, It'd be even more useful/fun if there were block types like "pit" and "water". Or better yet, the ability to make your own block type. Select a color, give it a name. :)

    Great tool! I love just playing with it.

     »
    March 29, 2016 at 19:02
  80. PestoPosta: « 

    This is the best map making too I have found, thus far. :D
    But if I may be so bold as to make a few suggestions, :)

    The first there needs to be a way to scale the map, I am gunna need to make 4 maps for one location and it would be nice to have everything on one map, over all kinda nbd, but it would be nice. :)

    Second, get a copy of an old D&D map Key, and add a token for each item on the key. Portcullis, water (MY KINGDOM FOR WATER XD), statue, pit, and a hand full of other simple icons.
    https://cf.geekdo-images.com/images/pic1008026.png (Is pretty good)

    And last if it would be possible to move the tools and menu off of the map… its just artificially limits the size of the map. :)

    And again this is an awesome map tool. :D

     »
    March 16, 2016 at 03:03
  81. DT Strain: « 

    Idea: Add a "save to public" button. Let those who choose to, save to a searchable database of maps. And, along with that, let us search the files by title. People looking for a "cave" or "castle" for examples can look through creations of others. Just a thought.

     »
    February 26, 2016 at 23:27
  82. DT Strain: « 

    This is amazing – EXACTLY what I've been looking for. Thanks so much. I hope this site doesn't disappear :)

     »
    February 26, 2016 at 23:24
  83. Paladius Darkhelm: « 

    This is exactly what I needed to facilitate out Google Hangouts game. Awesome!

     »
    February 26, 2016 at 19:01
  84. RPG GM: « 

    Thanks for sticking this online for people to use. It's a great tool and easy to make maps with.

    I have added this tool to my website for my own d20 style universal RPG, https://fyxtrpg.com . This will be a great tool for my players. Thanks again!

     »
    February 20, 2016 at 21:29
  85. bryanw: « 

    Nevermind, i just realized you can pan. Ha. What i get for commenting only using it for 2 minutes

     »
    February 17, 2016 at 11:06
  86. bryanw: « 

    This is fantastic.

    If i might make a request, I make my own maps using roll20, and the ability to maybe export larger images is definately something I could use.

    That being said, this is awesome. +1.

     »
    February 17, 2016 at 11:04
  87. Nucl3ear: « 

    Absolutly Amazing ! Thank's for this tool ! :D

     »
    February 13, 2016 at 22:56
  88. Damian: « 

    Love the map maker. A perfect blend of utility and simplicity. If you added a few more tile types, like water, it would be even better. Thank you!

     »
    February 7, 2016 at 22:53
  89. Cellbind: « 

    Fantastic tool, I am already using this as my primary map making tool.

    I have encountered some odd issues when I export the map to PNG, it generates a sort of discolored border around some of the tiles. It usually is just a quick adjustment in an image editor, but it's something to note.

    I too find the concept of a river/water tile, ideally that is dynamic like the wall tiles, appealing.

     »
    January 27, 2016 at 02:02
  90. Chris: « 

    Brilliant and easy to use especially useful as a player mapping tool. Would be great to be able to set the map dimensions in squares horizontal and vertical as this would be useful to make sure when using for player mapping you wont run out of room is the DM has a certain size piece of paper.

    There must be some ability to increase size as currently you can map off the edge – really hard to undo the map if you are flying blind like that however so would be good to have a solid border as well

    Echo comments around being good to be able to add own Assets but even so this is pretty darn good even as it is with the assets you have

     »
    January 16, 2016 at 04:22
  91. Paul Trudel: « 

    I ran across this tool while searching for a simple map creator for RPG tabletop games. Thank you sir for a fantastic tool.

    I look forward to any updates you might make to this wonderful product.

     »
    January 5, 2016 at 02:55
  92. François: « 

    It's a really great tool and obviously the easiest to use. Like most people said, it really need more options (water for example but everybody already told you that) so, can't wait to see more contents. I look forward for the upgrades but like I said, amazing map creator! Thank you.

     »
    January 2, 2016 at 23:53
  93. Bjornar: « 

    Fantastic. I love it. Simple to use, easy enough to let me do what I want.

    I read what you wrote under the editor, and it reflected my problem exactly. Complete with the same opinions. I have actually been toying around with the idea of making an editor like this in my friends Java game engine.

    You've pretty much hit the nail on the head as far as I'm concerned.

     »
    January 1, 2016 at 20:22
  94. Joe: « 

    This is excellent! Extremely usable, and the json import/export makes it perfect for extensibility.

    On that note, do you have an API document of some kind that describes how the map structure of the json is formatted? I'd love to write an export function for my dungeon generator that allows them to be imported here for modification by GMs, but the coordinate layout feels wonky.

    Thanks!

     »
    December 27, 2015 at 18:42
  95. philvt101: « 

    It's great, thank you very much. But one major problem; if I scroll the map up or down too far, which is not immediately evident, the map is destroyed as it is scrolled off of the grid.

     »
    December 24, 2015 at 13:53
  96. Brian: « 

    I have yet to find an easier to use map tool online. I agree with many others, though, and more textures would be great. Water is the main one that comes to mind.

     »
    December 23, 2015 at 05:44
  97. Jack: « 

    Can we add more types of textures? Or at least different colors.

     »
    December 22, 2015 at 00:08
  98. cawshis: « 

    This is seriously amazing. Just the best simple mapmaker tool on the webs. Easily saves in an editable format or a printable format.
    I'd love to see a water-addition (for underground pools, etc) and a simple trapdoor (similar to the door tool).

    Other than that, this has been a godsend. THANK YOU FOR MAKING THIS.

     »
    December 21, 2015 at 16:23
  99. William: « 

    This is, by far, the best dungeon mapping tool I have found. It took just a few minutes to master, and I am making in minutes dungeons that would have taken 5 times longer to create by hand or with the other map making tools floating around. Well done, sir!

    Given the tiny size of the map's .json file, it would be nice if you allowed people to save map's on your web site to share with others (like your examples). No need to recreate a standard warehouse when others have done it a dozen times. I have seen other mapping sites do this, but most of the results are overly bloated.

     »
    December 17, 2015 at 18:35
  100. Martin: « 

    This is excellent! Thank you very much :)

     »
    December 13, 2015 at 23:50
  101. Jay: « 

    This is a great, simple tool to use for making maps! Thank you very much for taking the time to create this interface. As far as some of the other suggestions of "what about tiles for *this* and *this* and *this*…" I wouldn't worry so much about it. What you have is simple, very useful, and time saving! Other tiles may end up making this nice little tool cumbersome. The stuff that is missing (different symbols for things like locked, trapped, secret, etc, traps, blah blah) are EASILY rectified by either hand or by an image editor. I really don't think you should clog it up with too many features. Again, I really appreciate this tool.

     »
    December 11, 2015 at 00:17
  102. Laurent: « 

    Hi! I absolutely love your world creator. As I have just got into DMing i made my first few dungeons with it.
    I just have the issue, that other than by ctrl+z, i cant seem to delete items. By rightclicking, as the information box says, i just open a flash-player options box. Do you have any fix or work-around for that?

    Also I would also greatly appreciate the option to add water (either for a river or riverside or pond in a map)
    Otherwise great work!

     »
    December 7, 2015 at 14:11
  103. Liam: « 

    Hey! I found this tool in my tireless search for a decent map maker and it's simplicity is a godsend. It's not showy, or flashy, doesn't make maps look like half-built messes and it's quick and easy to use.

    I think you've done a great job!

     »
    December 5, 2015 at 02:42
  104. Fonypan: « 

    Would there be any way for multiple users to collaborate on a single map? Making huge maps more manageable.

     »
    December 3, 2015 at 02:46
  105. Tylor Vannarath: « 

    A beautifully simple tool and exactly what i was looking for as a Dungeon Master

     »
    December 1, 2015 at 00:05
  106. Ironxxx: « 

    I love this tool but I'd love it even more with more tile options, for water, lava, curved walls etc. Wou8ld be also cool if I could alter its resolution/grid size and allow for a transparent background.
    Other than that its great, thank you.

     »
    November 19, 2015 at 19:50
  107. Tobias Lundgren: « 

    I love it! it is a great tool and you are a hero for taking upon your self to do it.
    If I could give one suggestion it would be that you could choose the starting tiles so they could be blank in the beginning so if you are drawing only for example a building you don´t have to erase all the tiles not in use, just adding the walls.
    Thanks again for a great tool!

     »
    November 16, 2015 at 09:51
  108. tomelbar: « 

    ah oui juste un petit rajout, l'eau…

    pour l'instant je me sers du small dirt pour simuler l'eau, une vrai brosse eau serait bien.. ;)

     »
    November 12, 2015 at 20:51
  109. tomelbar: « 

    Super boulot !!!!
    simple à utiliser, agréable, tout pour pouvoir faire un travail honnête sur des plans de donjons et autres…..

    merci :)

     »
    November 12, 2015 at 20:50
  110. SkePtic: « 

    This is the greatest map tool I've ever used. I'm no artist, so I love these "pixel-art" style things. It ensures I can make things symmetrical. Thanks so much for this amazing, simple tool. I found it a couple months back, and now I'm drawing quality new maps each week thanks to you.

     »
    November 3, 2015 at 08:02
  111. Lanaris: « 

    How did I not know about this before? This is perfect!

    I wouldn't change a thing. Very well done.

     »
    October 23, 2015 at 05:19
  112. Riken: « 

    the posibility of drawing romms/walls by square would be welcome

     »
    October 22, 2015 at 03:39
  113. Jriggs: « 

    I would love to be able to zoom out, but other than that this is a wonderful tool.

     »
    October 19, 2015 at 22:56
  114. Jirne: « 

    Hello,

    Thanks for the map maker. I was wondering if there is anyway to get a transparent floor in the png export to use our own one ?

     »
    October 16, 2015 at 19:05
  115. jaydubs: « 

    I love this map maker, but I've noticed that if I scroll to expand my dungeon and add any changes, walls and paths that were off screen disappear. Is there a way to fix this?

     »
    October 13, 2015 at 00:41
  116. ELDAN: « 

    :( NO HAVE A MATCH TINGS IN IT IS REALY HARD

    BUT I LIKE THE EXAMPLES IS REALY COOL TING TO DO

    AND LIKE THE GAMES IS OP:)

     »
    September 28, 2015 at 12:51
  117. Sign: « 

    I like the app but I agree with the posters below that it could be greatly improved by a few more tiles, most particularly a water tile. Also, the menu should be movable or simply moved outside the border of the map so when it's exported there isn't a blank space. That being said, thanks for all your work and allowing us to freely benefit off it, much appreciated. If perhaps you are to busy, might you allow someone else to edit it to make a few more tiles and move the menu?

     »
    September 23, 2015 at 22:02
  118. richard kauth: « 

    hey man i love the aesthetics here and it is very easy and simple to use, however if i were to ask for one improvement here i would ask for a water texture so i could make rivers and bridges

     »
    September 21, 2015 at 17:44
  119. John: « 

    Well done little app here. I recently ran across it and am quite taken with it. I prefer the old school mapping and theater of the mind type of play and this will do wonders for my games. Well done.

     »
    September 20, 2015 at 23:36
  120. Darren: « 

    This is just so awesome! Exactly what I was looking for, thanks so much!!

     »
    September 8, 2015 at 03:19
  121. Deadzed: « 

    Aha, exactly what I was looking for : simple and efficient. Thanks a lot :)

     »
    September 3, 2015 at 11:57
  122. Sébastien Bénard: « 

    You need the Flash Player: https://get.adobe.com/flashplayer/

     »
    September 1, 2015 at 16:26
  123. Sébastien Bénard: « 

    You only need the latest FlashPlayer: https://get.adobe.com/flashplayer/

     »
    September 1, 2015 at 16:25
  124. Mine Puyo: « 

    How to test?

     »
    September 1, 2015 at 16:15
  125. Andrew: « 

    What plugin do I need to run the program? every time I try to use it the website says I need a plugin but won't tell me which one.

     »
    August 28, 2015 at 22:25
  126. NICK CEZAR LIRA: « 

    Nice Tool!

     »
    August 28, 2015 at 21:13
  127. Tony: « 

    Hey guys I see there are people posting about wanting a entire outdoor button or stuff like that. If there was a way to post the .json file so others could download it we wouldn't need those options. Just a thought!

     »
    August 21, 2015 at 00:19
  128. tumbleweeed: « 

    Great tool, i really like it.

    Some people already specified some missing options that would be great to have and i was going to write the same. Some form of "endless hole", water (+ maybe lava) and some for of height difference tiles would be great.

    Would you think some diagonal walls were possible?

     »
    August 20, 2015 at 17:10
  129. Sébastien Bénard: « 

    You can save the map but it can only be loaded using AnaMap. You can also export an image (PNG) using the Export PNG button :)

     »
    August 11, 2015 at 10:20
  130. Dwight: « 

    I saved the map but I can't seem to bring it back up out side this site. Any program or app I need to load the map?

     »
    August 11, 2015 at 04:15
  131. Helwet: « 

    This is the best mapping tool i know. Interface wise everything works as you would intuitively expect it to.
    The abstraction level of just having furniture is so perfect it has changed the way i run my campaign.

    Few things i wish were there however: a plain black "chasm" tile, a blue water tile and some tile to use to do differing height levels for cliffs etc

     »
    August 8, 2015 at 11:39
  132. Edu: « 

    Can you add a tool to put water in your map creator?

     »
    July 28, 2015 at 19:51
  133. Kaalamity: « 

    I love this tool. Use it for any situation where I need to plan out a dungeon/compound ahead of time. The "Dark Theme" is particularly useful for my Edge of the Empire campaign.

    As an idea/constructive feedback, I feel a "Mirror" option, diving the canvas in half and allowing a perfectly symmetrical map would be a really neat, and simple addition (Simple in terms of cluttering the UI, not development).

     »
    July 24, 2015 at 19:31
  134. romain: « 

    great tools thanks for this !

    Intuitive and esay to use.

    I notice that the map is removed if you move it out of the grid with arrow (specialy on left and top side)

    I just create a map for a one shot scenario, and the only thing missing are symbol for secret doors and basic furniture (bed, table, barrel)
    I see in example labels but i didn't find it :(

    Good job et bon courage :)

     »
    July 20, 2015 at 17:20
  135. Court: « 

    used it for a fan made fnaf map it's pretty usefull!

     »
    July 19, 2015 at 18:09
  136. George: « 

    Great system! This is so intuitive to use. Is there any chance we could get a dirt path texture for maps of villages?

     »
    July 18, 2015 at 04:40
  137. Saber: « 

    Felt like I should let you know, but a few times while making a large map, areas around doors, 3×1, and 4×1 furniture end up with slight to a lot of pixelation near them that distorts the colors. I dunno what exactly causes it since for the map I made it only seems to have happened to a few of the objects.

     »
    July 15, 2015 at 18:37
  138. Anonymus: « 

    I really like the look of the map, the form is limited to basic and its for the best and its time saving also. For further development I would like to see an editable canvas size and maybe symbols, like arrows, dots, dashed lines.

     »
    July 13, 2015 at 10:20
  139. Mike: « 

    Love it! This is exactly what I've been looking for…simple, easy, looks great, and imports into Roll20!

     »
    July 11, 2015 at 05:37
  140. Toxicat: « 

    Aaah ! My bad and sorry for missing that option ! :)

     »
    July 4, 2015 at 22:40
  141. Sébastien Bénard: « 

    It's not exactly a bug :) Arrow keys actually PAN the whole map in the corresponding direction (deleting elements that leave the bounds). If you want to scroll the view, use the middle mouse button :)

     »
    July 3, 2015 at 17:59
  142. Toxicat: « 

    Hi Deepnight,

    I currently encounter a bug when I move-up or move-left the map. If my drawing hit the left edge or the upper edge, wall will be deleted.

    Bug occur on chrome (last version) and firefox (last version) too.

    Any hint ?

    Regards,

     »
    July 3, 2015 at 13:23
  143. BaidenFallwind: « 

    This little tool is incredibly simple to use, exactly what we need to get our Dungeons and Dragons games going. Are there any plans for updates? The addition of colored tiles (blue = water), as well as angled walls would be beneficial. Thanks for all your hard work on this!

     »
    June 25, 2015 at 22:55
  144. Jack Marrinson: « 

    This is easily the best solution for those of us interested in making clean, visually simple maps. If I were to make one suggestion, it would be to introduce some way of creating angled walls.

     »
    June 24, 2015 at 07:48
  145. Hawk12397: « 

    Honestly, I was intimidated by some of the options out there for my first roll20 session a couple weeks ago. This map editor is amazing! Suits all my needs, is simple and easy, and actually had my players doubting I made the maps from this editor myself they look so good. Loving it!

     »
    June 22, 2015 at 23:03
  146. Ox: « 

    Great tool, having fun making some great things with it. Just what I needed as a nice in between from the horrors of my own drawing to the eternity it takes to get something to look nice in Photoshop/Gimp.

     »
    June 8, 2015 at 15:17
  147. Purp: « 

    It's a very great tool but it keeps wiping all of my walls and rooms when I pan right

     »
    June 5, 2015 at 22:01
  148. Saber: « 

    First just gonna say that I love this tool, I've made quite a few fun maps with this, might I suggest adding in more color choices and some simple things like a way to show windows and such.

     »
    June 5, 2015 at 12:26
  149. KAy: « 

    If you could add a couple of colors like red, grey, yellow and have it possible to print text vertically by pressing the space bar–that would be awesome. (3D would be cool)
    I am writing a book and needed a map of the town with road names and locations like John's house, bookstore, etc
    I use the walls as my roads and the 1×1 furniture as houses with other shapes as larger houses and shops.
    Thank you! You are a life saver!I've been looking for something like this for years.

     »
    June 4, 2015 at 19:07
  150. Chad: « 

    Could you make this open source like on github or something so we can add additional blocks etc. Would be nice to expand on this. Really easy and quick to make maps with.

     »
    May 31, 2015 at 22:37
  151. corumeach: « 

    Awesome…so simple to use and so good looking.
    I get some glitches in my PNG exports, though, for some reason. Any plans on adding new features any time soon?

     »
    May 21, 2015 at 22:02
  152. Ezarox: « 

    This software is crazy good! Any way to get diagonals (or maybe even arcs) for walls? Or circular furniture? It's definitely the most simple software I've ever come across. Thanks so much!

     »
    May 21, 2015 at 05:38
  153. Tony: « 

    Is there a way I could pay you, this thing is amazing. A few features I know I would like would be, ability to change window size. Maybe an option to turn numbered grid lines on/off so I can keep track of things I can't see on the window. The outdoor button is a good one as well. Thank you so much you have helped my world come to life!

     »
    May 12, 2015 at 20:16
  154. D. Ximenes: « 

    This is fantastic. Congratulations for the best RPG mapping tool I've ever used.
    I agree with you: all other mapping tools are bloated and ugly. Also, they are usually too theme-specific to be used in campaigns that are even minutely distant from a classic D&D setting, which was a huge problem in my group that prefers modern setting adventures.

    Thank you for this.

     »
    May 12, 2015 at 00:13
  155. Tom: « 

    The fact a single tile wall is 0.5 of a square makes the whole thing look more like actual building interiors (without 1m thick walls). My maps have become less barren square rooms and much more varied. Thanks for this tool.

     »
    April 22, 2015 at 11:49
  156. spidamoo: « 

    This is truly awesome!
    I really love this minimalistic design. Although it seems a bit too minimalistic =)
    Adding about 5 different tokens (like stickman, skull, heart, diamond, chest etc.) to indicate some spots of interest would be nice. Or could it be possible to enable importing custom user tokens?

     »
    March 19, 2015 at 09:41
  157. Nero: « 

    Awesome !
    Absolute awesome !

     »
    March 16, 2015 at 07:56
  158. Kevin Dunn: « 

    This is one of the best sources for RPG materials on the internet. I love this site, thank you so much for making it. If there is a downloadable version in existence (or in the works), then I would be thrilled. I'm telling all my friends about it ASAP.

     »
    March 15, 2015 at 05:02
  159. neobolts: « 

    This is EXACTLY what I was looking for. Needed Hexographer for the complexities of the world map, but the level of bells & whistles in everything I tried for dungeon mapping was way too high. But then I found ANAmap. Simple dungeons with simple labels, so the text of the adventure doing the heavy lifting! Praise be! Thank you for making this tool!

     »
    March 8, 2015 at 20:01
  160. Revenant9911: « 

    When you move the corrent layer to the right or up, then the walls and rooms are erased. Please fix it.

     »
    February 28, 2015 at 17:30
  161. Borax: « 

    Hi,
    nice tool. Exactly what I was looking for.
    Suggestions:
    – I could translate it into german
    – The "blut" does not exactly cover a whole 1×1 quare. There is always the upper and lower right corner left to see.
    – Could the the dark/bright theme also influence the color of the menu? Would be even more awesome, than it already is.

     »
    February 16, 2015 at 22:44
  162. Misutabaker: « 

    This is pretty awesome. For how simple it is, it's remarkably versatile.
    If you ever want to sell a finished product, you've got guaranteed money from me.

     »
    February 14, 2015 at 03:02
  163. Molusco: « 

    Excellent tool! But im having trouble with the doors.
    Everything is fine until i export it to png.

    Here i got 2 examples:
    http://i.imgur.com/cbbAnID.png
    See middle of map, and near "B1, B2".

    And here it fucked up real bad:
    http://i.imgur.com/R5iUlQn.png
    See mid, near "Camas" and "Cañones" or right, near "Salita" and "Repuestos y velas".

     »
    February 13, 2015 at 17:41
  164. fwyzard: « 

    And, well, it would be nice if areas separated only by "corners" would not lead to connecting rooms :-(

    .A

     »
    January 11, 2015 at 23:42
  165. fwyzard: « 

    Very nice !

    I understand you want to keep it simple, but some "basic" things like (round) holes, ground plates, wall buttons and levers, etc. ?

    If you hadn't guessed, I'm trying to use ANAmap for games like Eye of the Beholder or Grimrock…

    Kudos,
    .Andrea

     »
    January 11, 2015 at 23:13
  166. Josh: « 

    Awesome tool! I love everything about it except one thing… Can we get some water? D: That would make this perfect!

     »
    January 9, 2015 at 23:04
  167. Grayson: « 

    Love it! Thanks

     »
    January 2, 2015 at 21:49
  168. steve: « 

    I really love your map editor. One way I think you could improve is to texture the furn and crates match the rest of the theme all the others have a theme color but they have blue. But overall think this is a great resource keep it up. :D

     »
    December 31, 2014 at 21:53
  169. bug56: « 

    You are THE MAN. This is great for drafting maps for any kind of game project.

     »
    December 31, 2014 at 10:26
  170. Nicolas: « 

    Absolutely love the tool. One thing would be very awesome though: I would love to be able to change all walls to open space and vice versa. Creating outdoor environments is a bit of a hassle the way it is. Apart from that, many thumbs up and huge respect. :)

     »
    December 19, 2014 at 09:55
  171. Kriss: « 

    What about adding a water texture? I use blur with stones around it, but I would like a devoted water texture. Maybe this was addressed already, but hey… never hurts to bring it up again…

     »
    December 15, 2014 at 21:55
  172. Louis: « 

    Hi, nice work ! Are you thinking about a similar concept for sci-fi RPG ?

     »
    November 27, 2014 at 19:53
  173. Manic: « 

    I wanted to say that this is exactly what I've been looking for: Simple no nonsense, only the basic stuff you need for quick reference. Thank you so much for creating this tool. I hope new content will be added eventually but for now it's just what I needed.

     »
    November 25, 2014 at 20:47
  174. Mike: « 

    Absolutely excellent tool. Great work — this is just what I was looking for! That said, is there any chance of an offline version eventually? A lot of other great RPG tools and resources have fallen by the wayside over the years and I'm overly paranoid this mapper will disappear one day!

     »
    November 13, 2014 at 00:49
  175. David: « 

    I've been scrolling through other comments and i just want to add: I think water as an asset would be great, but I don't think circles, chests or traps are necessary. Chests etc. can be represented by crates, traps by numbers or using the letter 'x', or by a number and they making a key or legend on the side. I'm so loving the simplicity!

     »
    November 5, 2014 at 07:29
  176. David: « 

    Oh! And one more thing – any chance of a forum, so we can share .json files?

     »
    November 5, 2014 at 00:29
  177. David: « 

    This is just fantastic. So simple. I really don't want to suggest more features because I think this is just perfect, and it helps me think about what I /really/ need, and what is just wasting my time. That said, two things: Any chance of getting hex vs square? Any chance of a tool to wall/dewall a large area at once?

     »
    November 5, 2014 at 00:21
  178. bk2mummy4u: « 

    Casey

    That sounds complicated and if you read the description it says he wants things to stay short and simple.

     »
    November 1, 2014 at 00:00
  179. Casey: « 

    Hi there!

    Your map tool is utterly fantastic. It has just the right amount of features to make maps detailed enough to be useful, but not so much that it distracts from the atmosphere.

    Could you increase the resolution of the exported images? I would like to import these maps into Roll20. Ideally each grid space would be 70px, the default on Roll20.

    Casey

     »
    October 31, 2014 at 08:47
  180. bk2mummy4u: « 

    Mike

    Thank you for the tip.Now i can make my maps and actually keep the buildings.

     »
    October 30, 2014 at 17:23
  181. Mike: « 

    bk2mummy4u,

    Are you using the arrow keys? To maneuver around the map, use your middle mouse button. Click to hold and move. The arrow keys shift all the squares.

     »
    October 29, 2014 at 18:29
  182. bk2mummy4u: « 

    Is there an item limit because every time i put one wall down another dissapears.

     »
    October 29, 2014 at 16:23
  183. Sébastien Bénard: « 

    Strange. AnaMAP doesn't need a server, everything operates on your computer only. Could you please send me your map file, so I can test it by myself (mail: blog AT deepnight)

     »
    October 28, 2014 at 19:14
  184. Mike: « 

    The weirdest thing is going on. It won't save or print . . . but only one single map that I've done. Crazy. All the others work fine.

    Would you have any ideas?

    Thanks.

     »
    October 28, 2014 at 08:28
  185. Mike: « 

    Sébastien, the site isn't letting me export the PNG. It worked fine until today. Do you know if there is anything on your end or the server's?

    Thanks.

     »
    October 28, 2014 at 01:16
  186. bk2mummy4u: « 

    when i save my map some of my walls dissapear.can i fix it.

     »
    October 25, 2014 at 16:12
  187. Mike: « 

    Thanks, Sebastien. I figured it out shortly after I posted that!

     »
    October 24, 2014 at 22:56
  188. Sébastien Bénard: « 

    The arrow keys are used to move every tiles on the map in one direction. If you want to scroll the view, use the MIDDLE mouse button :)

     »
    October 23, 2014 at 14:30
  189. Mike: « 

    When I use the up arrow keys to move the map around it deletes all the walls! Does anyone else have this problem? I'm using Chrome.

     »
    October 23, 2014 at 09:24
  190. Mike: « 

    Thanks for this. It is exactly what I've been looking for!

    You don't have plans to do one with hexagons for outdoor/campaign maps do you?

    Thanks again!

     »
    October 22, 2014 at 20:42
  191. Sébastien Bénard: « 

    Hi,

    Yes I will definitely have to rework a few things in AnaMap :) Thanks for your feedbacks!

     »
    October 14, 2014 at 18:20
  192. Joshua Biggs: « 

    This map tool is awesome! I have been able to use it to make all KINDS of maps for my classes. I can't wait for you to update it with more features. One thing that I would like, though, is the ability to drag text around my map. Having to delete and re-position words is annoying.

    I would also love to see more options such as custom colors and scales.

     »
    October 12, 2014 at 03:36
  193. Lord Soth: « 

    Thank you so much for this! I've been looking around for a simple, sleek, good looking map editor for some time now, and this fits the bill perfectly. This little program has made my job as DM a heck of a lot easier, and a lot less time consuming. If i could suggest anything it would just be to add maybe a few more assets to play with, but imagination can really go a long way with just a few rectangles. Keep being amazing.

     »
    September 28, 2014 at 03:04
  194. Gui: « 

    Nice!

    guess you just got in the 1st place of review response
    kkkk

    and, the games are very nice to!
    :D

     »
    September 25, 2014 at 20:13
  195. Sébastien Bénard: « 

    Thanks! I will try to make a major update as soon as possible :)
    I have a very long list of stuff to add!

     »
    September 25, 2014 at 20:06
  196. Gui: « 

    Hi there, its me again =x

    i think there is one more thing you could add to it, water..
    so if you want to create a dungeon related to a lake, ocean it would be nice

    keep the nice work :D

     »
    September 25, 2014 at 20:04
  197. Gui: « 

    OMG LOVE ITTTTTTTTTTTTTTTTTTTTTTTTTTT :D

    i cant agree more with you!
    this tool is totally awsome, its a GM dream ^_^

    \o.

     »
    September 25, 2014 at 19:52
  198. maobezw: « 

    this. is. sooo. cool! :D

     »
    September 21, 2014 at 16:50
  199. cdodge89: « 

    Again, I love how simple this is, but making maps for my adventures I keep wishing I had different sized circles for holes, or pillars, etc. and some way to perhaps change the objects color.

     »
    August 27, 2014 at 18:59
  200. Mac: « 

    This website has made mapping for my fantasy game so much faster and easuer. Thank you!

     »
    August 1, 2014 at 13:52
  201. cdodge89: « 

    This is fantastic. Good work!

     »
    July 21, 2014 at 17:34
  202. Jo: « 

    Man, this is awesome! I wish I found it a long time ago.

     »
    July 18, 2014 at 02:26
  203. Jacob: « 

    Great tool! Really speeds up map-making for rpgs.

    My only concern is that whenever you move the map with the 'up' and 'right' arrow keys and move the map back, it keeps any objects and text but resets the walls of anything that is off-screen (I haven't found this when moving down/left). I have had this issue with Chrome and Safari (haven't tried other browsers).

     »
    July 12, 2014 at 09:33
  204. Sigma: « 

    Using Ubuntu 14.04 (64 bit) and Firefox 28, the Export PNG option doesn't work. I can open the menu and change the options, but pressing OK does nothing.

    Otherwise amazing tool, though!

     »
    July 8, 2014 at 05:52
  205. Dave Rodriguez: « 

    Great job!
    I would just like to see more examples, since the ones provided are so well-designed!
    Maybe a copy-paste selection option?

     »
    July 6, 2014 at 15:57
  206. Bollard: « 

    Excellent, simple, elegant. Carving a space instead of using preset map tiles allows infinite freedom, and keeping objects generic and using text labels keeps you from getting bogged down.

    The only simple addition I'd love is a 1×1 and 2×2 circle, to represent pillars, raised dais, or what have you.

    Excellent job!

     »
    June 25, 2014 at 04:21
  207. Eli: « 

    Something to indicate a trap?

     »
    June 3, 2014 at 04:24
  208. Eli: « 

    Bigger wall eraser option?

     »
    June 2, 2014 at 05:15
  209. Eli: « 

    Maybe add a zoom in/out feature.

     »
    June 2, 2014 at 01:14
  210. Eli: « 

    Nice! Could You Add Water?

     »
    June 2, 2014 at 01:07
  211. Colby: « 

    Excellent tool, will definitely come in handy. :D

    Two things I'd like to see:
    -Black spaces to represent pitfalls/holes.
    -Treasure chests!

     »
    April 28, 2014 at 22:55
  212. Pedro Fernandes: « 

    Is possible to the next update have water, treasure chest and money bag?

    Thank you.

     »
    April 15, 2014 at 09:22
  213. Silvio Carréra: « 

    Can I suggest this: "Left click on an existing text to move it"

     »
    February 26, 2014 at 18:01
  214. lordofadvan: « 

    This is great! I've been looking for a mapper like this for a long time; keep up the good work!

     »
    February 15, 2014 at 23:06
  215. Talamarie: « 

    Salutations ! (Yes in fact i'm french.)

    Hello,

    It's been quite a while since i came here and i can see that you improved the tool very well. It's great ! I saw that now there's a FR version and you added a Text command and the Stairs !
    It's very useful !

    I still see some others things you can add but take your time and improve it when you want.

    But as far from here it's great work and i believe that this tool's gonna become a must-have very soon.

    Continue comme ça ! :)

     »
    January 18, 2014 at 00:07
  216. Amaury: « 

    Tombé dessus complétement par hasard … depuis j'ai du mal à m'en passer, tracer les cartes de mes scenarios n'a jamais été aussi simple ! :D

     »
    January 14, 2014 at 12:24
  217. Silvio Carréra: « 

    Really great tool! I'm using it to plan maps for my stealth game ;)

     »
    January 7, 2014 at 15:21
  218. Hobo: « 

    This new update is amazing! Thank you so much for this tool, it has improved my games immensely. All the features I thought were lacking you have now added, I can't thank you enough.

     »
    January 6, 2014 at 19:57
  219. Sébastien Bénard: « 

    Bonjour,

    En fait Gauche/Droite sont corrects, c'est juste l'alignement par rapport au point d'ancrage du texte (son centre). Aligné à gauche place donc le texte à droite du point d'ancrage :)

     »
    January 3, 2014 at 23:31
  220. Astou: « 

    Inversion de Align Left et Align Right dans Edit texts, non ?
    Tout n'est pas traduit en Français (même si ce n'est pas compliqué à comprendre…).

    Très sympa en tout cas. :D

     »
    January 3, 2014 at 21:39
  221. Tony: « 

    Can I make a suggestion? Do you think you can put in a click and drag option? When trying to make large rooms the only way to do so is slowly. It would also be really cool if there was a pre set rooms button like 4×4 rooms or 8×4 things like that. If that might be to complicated you can just try and do a click and drag option. I been making maps using this on roll20 and im loving this

     »
    December 12, 2013 at 18:29
  222. Tony: « 

    Wow just wow. They say sometimes if your lucky you would find just what you need in a program and this is it for me. For the trees it made me think you could add in water option and in the future mountains so you can make simple maps rather then just dungeons but for now this is just perfect.

     »
    December 10, 2013 at 20:01
  223. Sisb: « 

    This is great! going to use this, thanks!

     »
    December 5, 2013 at 21:08
  224. Talamarie: « 

    Don't worry.
    Good things comes from a long time of work. :)

     »
    November 29, 2013 at 22:17
  225. Sébastien Bénard: « 

    Good idea, I will fix that in next version.

     »
    November 4, 2013 at 12:16
  226. Sébastien Bénard: « 

    Thanks!
    I will probably extend this tool, but I don't have much spare time right now. I still have many ideas to implement :)

     »
    November 4, 2013 at 12:15
  227. hane: « 

    good tool, however I think the xml save function can be improved by adding a root item so the file can be parsed by jdom.org

     »
    October 24, 2013 at 18:43
  228. Talamarie: « 

    Magnificent!

    This tool is just really cool and really easy to use so that anyone can work with.

    I use a software called RPG MAKER which allows fans to create video games and this tool is ideal to enable the realization of our maps or can get inspired by a map that could be incorporated into a walkthrough. It is also an attractive alternative compared to another similar tool produced by a fan of the RPG MAKER community known under the name of Celianna. But her tool is more used for wold maps that conventional ones.

    I feel that this tool is relatively new, however it has a huge potential and with more time to devote to it, it could become a must-have for this community. For example : a command to create water, or lava ? And flowerbeds or wheat fields perhaps ? There are many possibilities.

    Congratulations !
    It may be new, but it has a bright future.

     »
    October 15, 2013 at 18:33
  229. Lyonsbanner: « 

    Simple and convenient. It's far much better than trying to map in Excel, for example. I use this for the projet "The Nonary Game" where the game take place in a group on Twinoid.

     »
    September 19, 2013 at 20:01

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