ANAmap: a free RPG Map Editor

ANA Map will no longer be updated

This version won’t be updated anymore. You can switch to the new RPG Map 2 which gets rid of Flash and implements many features requested by users. The source code of the original ANA Map is available on GitHub.

About the old Flash version

IMPORTANT : you need a Flash Player for this version to work. So far it has been tested on Firefox 59 and Chrome. For Chrome, you may need to click this link for it to work and choose “Allow” when asked to run flash. If nothing shows, there might be an issue with the Flash player: you should check if it’s enabled and not blocked by any third party extension.

For the last 20 years, I’ve been playing tabletop RPGs with friends on a very regular basis. I’ve spent a huge amount of time writing scenarii and missions. I did it with traditional pen & papers at first, and with Google Docs afterwards.

Problem is: it’s ok to write missions with Google Docs, until it comes to drawing the map of, say, a dungeon in Dungeon & Dragons, or a haunted house in Call of Cthulhu. Most of the dedicated tools are either:

  • Old: like with a Win95 interface with almost zero attention to ergonomic
  • Bloated: the tools allows EVERY single thing related to drawing a map, and therefore, is too complicated for my simple needs.
  • Ugly: the tool uses lots of terrible textures where I just want to draw walls and doors.

For some times now, I’ve been using Photoshop to paint my maps. But let’s face it. It’s a great tool, but it has not been designed for that purpose. And it’s not free.

So I’ve decided to work on my own tool, with the sacred KiSS principle in mind (Keep it Short & Simple).

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  1. Steph T:

    Typhoon, I thought that at first too. The arrow keys actually shift your map around on the gridded paper, which is why you lose some at the edges. To move the *paper*, and avoid this issue, hold down the middle button on your mouse and move the mouse around.

    February 13, 2017 at 19:18
  2. Typhoon:

    There's an issue with moving the level around: moving the level, using the arrow keys, past the top and left side of the app removes the wall assets. With some forethought, it's negligible if you build the level from the bottom right to the top left.
    Again, thanks for the mapmaker, much obliged.

    February 13, 2017 at 12:00
  3. James Collins:

    Sorry about the double post, windows would be nice as well.

    February 13, 2017 at 03:13
  4. James Collins:

    This is a neat tool but one thing that would be nice is a water texture. Holes would be nice also. By the way, KISS really stands for Keep It Simple, Stupid. It is a marine thing to my understanding.

    February 13, 2017 at 02:54
  5. Sadman:

    Tried exporting twice and then plug in crashed lost my work….

    February 11, 2017 at 02:54
  6. mrzman8:

    ZordonDMs; you can just when select the map and use arrow keys to move around but sometimes it might cut off the map so be careful.

    February 10, 2017 at 15:54
  7. ZordonDMs:

    It's absolutely amazing and nearly perfect. Great Job on that one :D
    I would like to be able to have more space and drag the map around, but it's amazing anyway :D

    February 9, 2017 at 09:02
  8. Tyllathine:

    I love the simplicity of this tool and I hope it stays that way! However, how about drag-able furniture, water, and holes? Also, a map where it starts with 0% wall instead of starting 100% wall?
    I've made 5 very large maps in a variety of settings, and have been able to accomplish everything in one way or another, but the lack of holes and water are the two things that I couldn't work around.

    February 9, 2017 at 04:47
  9. mrzman8:

    you should make a custom furn to make it like from 1×1 – 10×10

    February 8, 2017 at 14:23
  10. mrzman8:

    this is a great help to make my games have a better visual aid, thanks!

    February 7, 2017 at 15:39
  11. PotatoHead:

    Im acctualy using this to create my maps for my RPG

    February 3, 2017 at 17:56
  12. geminis:

    I can only delete walls, nothing more.

    February 1, 2017 at 23:19
  13. DodgySmalls:

    Awesome tool, really appreciate the simple design of the tool and the assets.

    January 31, 2017 at 06:56
  14. Reef:

    Great tool! like skyklad said water would be a very good addition

    January 30, 2017 at 00:43
  15. Skyklad:

    Simple, yet amazing. Love it! Thanks so much. Water would be a nice addition.

    January 29, 2017 at 22:21
  16. Rusty Shakelford:

    This is the greatest tool I have ever used.

    January 26, 2017 at 02:52
  17. Ryan B:

    And now I see them… Ignore me, apparently I'm blind. . .

    January 24, 2017 at 23:06
  18. Ryan B:

    This map editor is fantastic but I'd love to see stairs added to the options.

    January 24, 2017 at 23:05
  19. Steph T:

    Ignore my comment about scrolling the map on Jan 6th – just realised I wasn't scrolling, I was moving the level. Middle click and drag to move – got it :)

    I'd still love 45 degree walls, and echo the request for trapdoor graphic. Brilliant stuff though, I love using it.

    January 21, 2017 at 19:33
  20. Dan:

    Watertiles, Secretdoors and Pitfalls would really be great

    January 17, 2017 at 09:46

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