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August 25, 2014
August 25, 2014
“Connected Worlds”
2nd (Overall) 3nd (Graphics) 4nd (Fun)

How to play

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You are Chipset-0, mechanized maintenance unit. You have a mission: plug disconnected humans back into the System.

 Chipset-0 is a puzzle platformer: you have to connect power sources with mechanisms in order to progress throughout the level.

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  1. Name:

    Final Status:SINGULARITY

    November 9, 2019 at 22:22
  2. Pierre LAGOUTTE:

    J'aime bien la fin

    January 31, 2019 at 18:27
  3. StevenDem:


    October 25, 2018 at 15:02
  4. Givo:

    I Love your games!!! Keep making more!!
    After I was deemed a good slave i have to replay it to unplug every one!

    Good JoB!!! ;)

    October 16, 2018 at 17:58
  5. IONA_wynm:

    I loved the game and discovering the different endings was so fun!!!!!!!!!

    May 16, 2018 at 17:49
  6. jack:


    December 26, 2017 at 18:32
  7. Hellotheworld:

    Actually, there is THREE ending.
    And i think we could had / create easter egg by coding in binary something… But i leave to you to discover it !

    October 14, 2017 at 00:43
  8. -_Kiwi Boy_-:

    This is impossible!

    June 7, 2017 at 16:08
  9. Oktet:

    Sebastien are you from Shiro Games ?

    April 25, 2017 at 16:30
    • Sébastien Bénard:

      No, from Motion Twin. But we share the same office as Shiro Games :)

      April 26, 2017 at 08:14
  10. George:

    Good ending: Connect all humans
    Bad ending: Connect no humans

    March 31, 2017 at 19:13
  11. WHY:

    No, there isn't

    March 27, 2017 at 20:04
  12. George:

    Is there a chipset-1?

    March 27, 2017 at 20:02
  13. y so surius:

    theres a good and bad ending cool.

    March 2, 2017 at 09:59
  14. lintford:

    Well thanks for the reply, and keep up the great work.
    I look forward to the end of each LudumDare to check out your game!

    October 21, 2016 at 23:07
  15. lintford:

    ah, i see now. the cables are created in the Emiiter.hx file which I couldn't find initially.
    I see you just used Bezier curves (can't believe I didn't think of that). The effect looks really nice, I thought you had used some advanced catenary curve function :))

    October 8, 2016 at 10:02
    • Sébastien Bénard:

      Hi! Yes the cables were actually simple lines between Hero & the target. The curve is made using a bezier: the third point (the bezier controller) is between the first 2 points, and it's closest to the lowest one, to simulate the weight of the cable. This point moves a little bit over time using a Cosinus to make it feel it's also moving because of the wind :)

      October 8, 2016 at 11:09
    • Sébastien Bénard:

      Also, if the distance between the Hero & the target is too long, the bezier curve point tends to be closer to the straight line, simulating the cable tension :)

      October 8, 2016 at 11:10
  16. Lintford:

    As always, this is an awesome game – even more so considering the 48hr limit. Well done.
    One of the things which stood out are the cables, could you please let me know, did oyu use any particular paper/method/calculation for creating the 'hanging' wires (which looking at the source code I'm guessing are made up of particles)?

    October 7, 2016 at 10:43
  17. Yjae (A fan of yours):

    Good slave… i guess im just so nice? or just bored lol (I am curious)

    October 2, 2016 at 18:35
  18. CaPiTaN_GaMiNg:

    Ahahhahahhahah Very funny, beautiful and singular game XDXDXXDXDXD

    August 8, 2016 at 21:46
  19. brayan:


    July 11, 2016 at 01:25
  20. damien:

    Hi guys, can you please tell who is your hosting provider? I've heard about that they are good, can you tell me yours or suggest anyone for that matter? Thank you

    June 15, 2016 at 09:56
    • Sébastien Bénard:

      Mine is Gandi ( Quite affordable, excellent quality of service and tons of advanced features. They are like the "good guys" of Web hosting :-)

      June 19, 2016 at 12:53