Back Tabletop RPG map editor (v0.3) 6 | ♥ 1

Another release with all major features implemented:

  • save / load to disk (uncompressed XML format),
  • export PNG image
  • local auto-save (cookie) / reload on page refresh
  • map panning
  • more assets (rocks, trees, furniture, blur…)


  • Left click: add/remove, depending on context
  • Right click: tools
  • Middle click: scroll map
  • R: rotate current asset on map
  • Arrows: pan the map (be careful not to lose border elements)

Here is the link: Tabletop RPG Map Editor 0.3 (require Flash 11.2)

Next features:

  • performance tweaking,
  • text labels,
  • area painting (rectangles).

Leave a Reply

Your email address will not be published. Required fields are marked *

  1. Tony:

    Depuis le temps que je teste tout ce qui est existe en logiciels et applications pour pouvoir me faire des plans de bâtiments !!
    C’est un REEL plaisir d’utiliser cette interface ! Pour un rendu tout à fait honnête ! Bravo.

    June 26, 2013 at 00:19
  2. Aldo Leka:

    That looks fuckin awesome!

    June 20, 2013 at 09:54
  3. Pierre:

    Another bug spotted when panning: the random assets (based on X/Y) are not updated, thus when reloading they look totally different (but since we cannot choose the model is not a big deal).

    That would be nice to have:
    – doors auto-orientation
    – when clicking an asset to delete it, and holding the click, only remove this kind of assets (useful to deforest safely preserving local wildlife ;))
    – consequently, it would need a generic delete tool which delete any asset (actual behavior)
    – a tool to move assets (M key?) especially useful on assets bigger than 1×1

    Thanks alot! :)

    June 16, 2013 at 00:11
    • Sébastien Bénard:

      Very good ideas :) I added them to my TODO list.

      June 22, 2013 at 08:31
  4. AirDur:

    J’aime bien ! :)

    June 15, 2013 at 19:21
  5. Michaël DE BONA:

    It looks really neat. And it’s really easy to use.
    Good job, as usual. :D

    June 12, 2013 at 11:28