The building is on fire? Nah, not today.
This game was created in 48h for Ludum Dare 48 entry. The theme was “Deeper and deeper“.
I definitely spent too much time tweaking the fire effect but I’m pretty happy with the final result anyway :) I couldn’t implement everything I wanted to get closer to the actual theme, but the general idea was to make a game where you really feel that things are getting worse and worse, and out of control at some point.
The initial intent was to make the final levels feel like “you can’t stop the fire anymore, you only have to survive and find your way out“, but this didn’t make it to the 48h game.