Hordes (Die2nite in english version) was a browser game about survival, unity & treachery.
40 players are regrouped in towns in the middle of nowhere, in a post-apocalyptic world full of zombies & dust. They try to scavenge resources, build defenses and everyday at Midnight (real time), the town is attacked by armies of undeads. Killed players leave the game forever, and the survivors have to rinse & repeat.
But there’s a trick: the last survivor is the only one to get a reward… Think of it as a Battle Royale where you can’t survive alone.
When Hordes was released, we were pretty sure it would be a major failure. The game was fully text-based, forum-based, and heavily roleplay-based. But for some obscure reason, it actually became one of Motion Twin greatest release ever, along with DinoRPG. It won a few awards and was even the first browser-game being reviewed in one the largest video game magazine in France by this time: it was rated 16/20.
Years later, we tried to work on a spiritual sequel to Hordes, called Hordes Zero, which actually became Dead Cells at some point.