Everytime the torches turn off, the whole castle resets and goes back in time. Everything goes back to its original place, except you.
A 48h game developed for Ludum Dare 47 game jam.
To me, this game was some crash test for LEd, the level editor I’m developing for the indie community. Pretty much everything went really smoothly, and LEd allowed me to create visually advanced levels with quite few work.
Gameplay wise, I add a very bad time trying to make the time-loop functionality fun, and it never became a really good base for interesting puzzle design. It proved to be hard to create many unique situations with it. With some sleep, I now have some better insight at what should be fixed, but I’d love to hear about your comments :)