Fort Loop
October 5, 2020

Jam rankings

3 (Graphics) 10 (Overall)

How to play

ARROWS / GamePad
Move around
UP ARROW / Pad-A
Jump
SPACE / Pad-X
Throw item
R / Pad-Select
Restart level

Everytime the torches turn off, the whole castle resets and goes back in time. Everything goes back to its original place, except you.

A 48h game developed for Ludum Dare 47 game jam.

About

To me, this game was some crash test for LEd, the level editor I’m developing for the indie community. Pretty much everything went really smoothly, and LEd allowed me to create visually advanced levels with quite few work.

Gameplay wise, I add a very bad time trying to make the time-loop functionality fun, and it never became a really good base for interesting puzzle design. It proved to be hard to create many unique situations with it. With some sleep, I now have some better insight at what should be fixed, but I’d love to hear about your comments :)

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  1. Diphome:

    Had a lot of fun playing it, nice idea with the loop and the vortex that keep the object for the next loop !

    November 7, 2020 at 15:57
  2. Alexis:

    **To store items in between loops

    Not "and" that would defeat the purpose lol

    October 6, 2020 at 20:54
  3. Alexis:

    I had fun with the game I like the concept

    The only issues were mostly fighting my gamer instincts so my criticisms might not pertain to the games design goal but anyway here is a list of things:

    >multiple times I tried throwing the items up, felt weird not being able to do so although I'm aware the puzzles rely on this

    >I tried pressing keys to speed up the loop, Whenever making a mistake or figuring the way, Having to wait for the loop gradually felt longer and longer

    >Manually fighting monster, I kept pressing space thinking I was the one fighting

    >A way to pause the game to look around, on the bigger levels I wanted to look around without having to deal with the loop resetting things

    overall its a cool idea,I think you could do better with the monsters, maybe they add more time when killed? or they have a specific items or powerups let the player choice whether fighting is worth it or not.

    Having mentioned powerups maybe the green thing is a collectible powerup along with others ( single use hookshots every game is better with hookshots lol) could carry maybe 2 or 3 and store items in between loops to give the game a more "sandbox" feel to the mechanics. but I'm making things too complex now so let me stop, all in all great job!

    LEd seems to be a blessing of an app

    October 6, 2020 at 20:51
  4. Neikos:

    So, I finished the game, and I found it quite fun although at some points it was unclear if my timing was bad, or if I was on the wrong track. Luckily, the length of the loop was short enough to realize whether I should pursue a given try or not.

    Some things I noticed:
    – Jump Speed/Height, it feels somewhat off in contrast to the speed one's running at
    – While everything slows down, you run faster (intended?)
    – Climbing up ladders feels very slow in contrast to the rest of the game

    Overall I quite liked the game!

    October 5, 2020 at 15:13
    • Sébastien Bénard:

      Thanks for your feedback :) I agree speed movement has some issues, I'll probably fix that if I make a post-compo version!

      October 5, 2020 at 15:26