Going rogue, part 2
TL;DR: you can simply check the roadmap at the end of the article.
First of all, let me thank everyone of you for your amazing support :) I received many very touching messages which were really important to me (and actually balanced the total lack of support I received from my former team mates at Motion Twin). I’m now really motivated to prove worthy of your confidence.
Moving forward, I’m now officially a game company, called Deepnight Games ❤
I’m now legally allowed to make, publish and hopefully earn money from games.
L-Ed / RPG Map
Aside from all the administrative stuff, one of the first things I did was to work on a 2D level editor for game-devs, based on my experience with RPG Map 2, code named L-Ed (for Level Editor). It’s not released yet at this point, but should be out there really soon, probably open-source. I will talk about this one a little bit more in a future article.
This project, plus the whole Covid-19 thing obviously had a few impacts on the development of RPG Map 2. My time was very limited and it was impossible for me to invest as much time I would have loved to on RPG Map. This means the Update 17 was delayed a lot: it’s still planned, just without any estimated release date yet.
So here are my general roadmap for the next few months. Please note the timeline may vary: some events might occur before some others, depending on the time I’ll actually have and the progress made.
- L-Ed release
- Game-dev oriented 2D level editor, free and probably open-source
- RPG Map (Steam release)
- Not much to do here, except a few bug fixes, and me getting used to the Steam publishing workflow.
- RPG Map update 17
- This is a big one. I plan to rework completely the UI using what I’ve learned from making L-Ed (basically: using NodeJS). This will allow the app to become completely cross-platform: Mac & Linux support is coming!
- My first game as a solo dev
- Top secret stuff for now, but I’m quite excited :)