We’ve just released a new trailer with more gameplay (that’s how I like my trailers: actual gameplay, actual content), and a Switch 2 announcement, how cool is that! I hope you enjoy it.
I’ve spent a lot of time tweaking the combat flow and trying to make every punch and kick feel right. This kind of thing can turn into a rabbit hole pretty quickly, but it’s great to see all those little changes come together in the trailer.
It’s been a whiiiile since my last update. Sorry about that. Working mostly solo means I tend to spend my time on the game rather than on marketing stunts on the Steam forums, Reddit, or social media. I should still do a better job of sharing what’s going on, so I’ll try to post more often <3
Oh, and I just noticed we’ve crossed 200k wishlists! That’s pretty wild! When this started as a small brawler experiment, I had NO idea it would get this far. Thanks a lot for supporting the game and spreading the word. In these dark times, you, the players, are what make the indie gaming world something special.
Ok back to my code for now. I’ll share more soon about how the game evolved from those early brawler prototypes into what you see in the trailer. The path from one to the other wasn’t exactly straightforward.
Was really happy seeing you when i randomly watched the recent indie world showcase.
Hope you are doing fine. Looking forward to the release