Tenjutsu (48h version)
October 3, 2022
“Every 10 seconds”
2nd (Graphics) 5nd (Overall) 12th (Fun)

How to play

ARROWS
Move your karateka
SPACE
Attack or use Death Marks
CONTROL or SHIFT
Dodge
R
Restart stage

Your dojo has been attacked by mysterious armed men in black. You have to take it back!

Tenjutsu was made in 48h for Ludum Dare 51. The theme was “Every 10 seconds“.

Fight enemies, collect DEATH MARKS (ie. skulls) and tag enemies with these marks. Every 10 seconds, marked enemies will die. Some stronger enemies will require more marks to get rid of.

Making of timelapse

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  1. lawslayer1779:

    neat game. I can see why this is gonna be a fully-fledged game instead of staying as a 48-hour game jam

    June 9, 2024 at 09:45
  2. Hussein:

    Good game, a bit difficult, but there seems to be a bug in the penultimate level, I entered the next level without solving all the enemies. I want to verify but annoying chainsaw man :P hope you have a nice day

    January 15, 2023 at 06:23
  3. AtomeCrochu:

    Salut Deepnight !

    As always, impressive work !
    You pushed me to try Haxe in order to use something else than Unity and its c#.
    In the end, I was a bit turned off by the amount of side softwares/installation it seemed to need. I may deepen my investigation, but I think my next project will be developped with Godot.

    You may already have answered this question elsewhere, please excuse me in that case, but why did you choose Haxe ?

    Bonne journée

    October 4, 2022 at 10:02
  4. Damiano:

    Great idea!
    Really fun and smooth to play too!
    I've gone with a much simpler take, but I'd be really glad if you played my game:
    https://ldjam.com/events/ludum-dare/51/10-seconds-ambush

    October 4, 2022 at 00:35
  5. Angelisium:

    Graphically it's crazy. The difficulty of some levels is crazy, too!

    October 3, 2022 at 23:16