Sub Dragon
April 18, 2016
“Shapeshift”
5nd (Graphics) 14th (Overall)

How to play

Compatible with X-Box controllers (and recommended ^^)
ARROWS / WASD
Move
SPACE
Freeze current shape
M
Toggle music
R
Suicide

Sub Dragon is a 2D shooter inspired by Saint Dragon on Atari ST.

This game was made in 48h for the Ludum Dare 35. The theme was “Shapeshift”.

Your ship has 2 sides: the white one (left) is invulnerable and can stop enemy bullets. The red one is heavily armed but very fragile!

Move around like a snake, change shape and use both sides wisely to eradicate every opponents!

Saint Dragon, the reference I used for Sub Dragon

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  1. Quantumdan:

    It just worked i didn't change anything i just kept trying everyday

    September 8, 2016 at 13:19
  2. Rafael:

    How did you do it Quantumdan, how did you do it? Also, I'm a big fan of you Sebastien, and I heard Ludum Dare was this weekend, hope you have a good time ^^

    August 24, 2016 at 04:37
  3. Quantumdan:

    I got it to work :)

    August 17, 2016 at 00:09
  4. Quantumdan:

    it doesn't work for me for some reason i don't know why

    August 9, 2016 at 18:57
  5. Quantumdan:

    Hey can you tell me your email so i can send you Testing feedback

    August 8, 2016 at 04:47
  6. Quantumdan:

    Hey Great game I'm studying game design and i was given this game to get people to play test and write up a user play test form

    August 4, 2016 at 13:39
  7. GabrieloxD:

    all that i see is a black screen D,=

    June 5, 2016 at 01:00
  8. пппппп:

    не работает

    June 2, 2016 at 09:00
  9. me:

    dope soundtrack

    May 19, 2016 at 21:46
  10. BOI:

    THis is actually a really awesome game. keep it up!

    May 19, 2016 at 01:58
  11. barm:

    won't load, just stays a black screen for a while, and that's on 30Mbps internet. Oh well.

    May 16, 2016 at 06:36
  12. play:

    The mechanic can be fun but I feel the level design canceled it out. At the beginning getting used to the controls I feel this could be like a Snake-Shooter hybrid. But instead most of the time we need to freeze into various strange shapes and kind of wriggle around, hoping not to get killed, in a terrain that is hard to tell where we should be going. Even with carefully chosen shapes, sometimes bullets went through body gaps and/or what seems to be buggy hit detections and you get killed. It feels frustrating.

    There are some places where the aforementioned Snake-Shooter pattern seem to surface, but only in 1 one or 2 places. Most of the time, it's not very fun to play.

    The craftsmanship is excellent as always though.

    May 14, 2016 at 11:08
  13. pixelwar33:

    wont load

    May 11, 2016 at 22:05
  14. Matt Rix:

    Ahhhh I used freezing on the first tutorial and then completely forgot about it until I finished the game. No wonder it was so hard haha!

    Great game as usual :D

    May 11, 2016 at 05:26
  15. SaintHeiser:

    Not working on linux. I recommend to you throw FLASH away on garbage as useless technology. Otherwise you are used condom…

    May 8, 2016 at 13:10
    • Sébastien Bénard:

      I'd also gladly suggest playing on a decent gaming platform instead :-) #trolling

      May 8, 2016 at 16:44
  16. jseb:

    Merci d'avoir mis le source, c'est vraiment sympa, car c'est difficile de trouver de la doc et des exemples sur Heaps.

    Thank you for having put sources online, it's cool, because it's difficult to find documentation and samples about Heaps.

    April 29, 2016 at 16:19
  17. jseb:

    Excellent adaptation ! Did you made it with Heaps engine ?

    April 26, 2016 at 20:30
    • Sébastien Bénard:

      Yes, but Heaps is more a library than an engine :)

      April 27, 2016 at 17:17
  18. elitian:

    very cool concept, art and gameplay.

    April 22, 2016 at 07:26
  19. YopSolo:

    strange things happen when using mouse click

    April 18, 2016 at 19:12
  20. YopSolo:

    zomg, remind me st dragon on Amiga :p

    April 18, 2016 at 19:10