- Release:
- 2018
- Platform:
- MobilePS4SteamSwitchXBox
I created Dead Cells, as lead game designer and lead developer.
More specifically, I was in charge of all the game design, level design (not the environment visuals), most enemies, all weapons & skills and all visual effects & particles. The game was developed using my GameBase codebase with the Haxe language and the HeapsIO engine.
The concept is born from the ashes of Hordes Zero, a multiplayer tower defense game for web & mobile, featuring coopetition (play together, but only the last survivor gets a reward). This early project even had a public Alpha version, but it proved to be a really big failure: not fun, no clear vision and tons of gameplay & balance issues.
We basically decided to cut every single aspect of the project that we were not confident with: mobile, cross-platform, multiplayer and last but not least, tower-defense.
This was a “last chance” move to save the project (and the company, we were not in a great shape) from obliteration. It was also the moment we decided to go “all-in” on Steam & PC, which was something completely new for us.
The final product is quite different from the original idea as you can see ;) We decided to call it a Roguevania, because it sounded cool, it was quite close to the actual game concept and because no one could stop us from doing stupid things.
One would say this change from Tower Defense to Roguevania was a good move, as the final game sold more than 5M units on all platforms and won the Best Action Game award, during the Game Awards in 2018.
jogo muito griativo muito bom para as pessoas
wow
I like your game
When I type the said name of the game, the game does not come out.
e legau
The game is on steam and nearly every other platform just google dead cells.
OI MEU NOME E DIO GO E QUERIA TAR JOGANDO MUITO ESSE JOGO
i want to play it looks cool
Where is the game?
look awesome bruh
oi
Good-game
Dead Cells at least uses the Heaps game engine and Haxe as language, yes.
An interesting read. Does your company also use Haxe for the game development? All the screenshots (even the early prototypes) have that really clean and polished look that your Ludum Dare entries share.
Nice work