A one-man indie game studio
Deepnight Games was founded in 2020 by the Dead Cells lead dev and game-designer, Sébastien Benard.
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Deepnight Games
Deepnight Games is a one-man independent game studio founded by me, Sébastien Benard, in 2020. I was Dead Cells lead dev and game-designer and a former Motion Twin associate.
I’ve been making games since I was a kid, back in the Atari ST days, and Deepnight Games is a new opportunity for me to create ambitious 2D titles while keeping the signature quality of my previous games: unique game mechanics combined with highly polished game-feel.
My goal is obviously to create cool games, but also release and support dedicated tools to help other game devs out there: LDtk, a powerful 2D level editor, and GameBase, a tiny framework to create games in Haxe language.
Senior game design consultant
From time to time, I work as an hired gameplay/gamedesign consultant on various game projects, such as Have a Nice Death by Magic Design Studios (most are yet to be announced).
I have 20+ years of experience creating various style of games and a real passion for game feel and high quality user experiences.
Feel free to get in touch with me if you have specific needs in this area.
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Sébastien Benard
I’ve been making games since I was 7 or 8 years old, thanks to my big brother who, one day, taught me how to use ST Basic. After a few years, I switched to Omikron basic, then Turbo Pascal, C, and later, Flash. I’m now using Haxe to build WebGL things.
I worked at Motion Twin, a cooperative company for about 18 years, and I was the lead on Dead Cells. I left the company in late 2019.
I participated to lots of game jams (mostly Ludum Dare) since ~2010.
I’m now a full-time indie dev :)
Speaker
When given the opportunity, I like to share my experience making games and being part of a cooperative company.
Full listing is available on YouTube: