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Entities are generic data that can be placed in your levels, such as the Player start position or Items to pick up.

Each entity can have various custom editable fields.

These custom fields can be of various types, have limitations and display options.

Various examples:

  • “lifePoints”: Integer value within [0,100] bounds, cannot be null
  • “goldDrop”: Integer value within [1,∞], can be null, displayed above the entity instance (if not null)

IMPORTANT: you need at least one “Entity layer” to place entity instances in your levels.