1. "Game feel" demo 0 | ♥ 9

    This prototype is not exactly an actual game. It was developed to serve as a demonstration for a “Game feel” talk in 2019 at the ENJMIN school.

    It shows the impact of small details on the overall quality of a game.

    You will need a GAMEPAD to test it. You can enable or disable game features in this demo by pressing the START button.

  2. Sabotage 8 | ♥ 39

    POST-COMPO VERSION

    This is the post-compo version of my Ludum Dare 45 game: Sabotage.

    Changes include:

    • better controls
    • HUD
    • auto-pick some items (keys & healing)
    • balancing

    ABOUT

    You are Colonel Jean-François Hubert from the French army. As the most badass colonel ever, you take on your missions naked, without any weapon.

    Improvise, adapt, overcome.

    Sabotage is my Ludum Dare 45 entry. It was created in about 72h using Haxe language. The theme was “Start with nothing”.

    CREDITS

    Music by David Whittaker, from the game Leatherneck (Atari ST version)

    HOW TO PLAY

    You start with absolutely nothing: use the environment to kill enemies. 

    Play using keyboard or a compatible game pad (Xbox controller recommended).

    Keyboard

    • ARROWS – move around
    • SPACE – grab/use an item
    • ESCAPE – release current item
    • R – restart current level

    Gamepad (xbox controller)

    • LEFT STICK – move around
    • A – grab/use an item
    • B – release item
    • SELECT – restart current level
  3. Sabotage (72h version) 3 | ♥ 46

    ABOUT

    You are Colonel Jean-François Hubert from the French army. As the most badass colonel ever, you take on your missions naked, without any weapon.

    Improvise, adapt, overcome.

    Sabotage is my Ludum Dare 45 entry. It was created in about 72h using Haxe language. The theme was “Start with nothing”.

    CREDITS

    Music by David Whittaker, from the game Leatherneck (Atari ST version)

    HOW TO PLAY

    You start with absolutely nothing: use the environment to kill enemies. 

    Play using keyboard or a compatible game pad (Xbox controller recommended).

    Keyboard

    • ARROWS – move around
    • F – grab an enemy or an item
    • SPACE – punch (if your hands are free)
    • SPACE – use item in your hands
    • R – restart current level

    Gamepad (xbox controller)

    • LEFT STICK – move around
    • A – grab an enemy or an item
    • X – punch (if your hands are free)
    • X – use item in your hands
    • SELECT – restart current level
  4. Save & Sacrifice 6 | ♥ 30

    About

    You are the Supreme Lord Commander of the Heavens, which is kind of cool.

    Hell is on Earth, and you were sent down there to save your fellow worshipers. Well, actually, your contract says you should at least save ONE worshiper in each area.

    The other might be sacrificed for the greater good.

    HOW TO PLAY

    Play using keyboard or a compatible gamepad (xbox controller recommended).

    Keyboard

    • ARROWS – move around
    • UP – jump / use wings
    • SPACE – kick
    • R – restart current level

    Gamepad (xbox controller)

    • LEFT STICK – move around
    • A – jump / use wings
    • X – kick
    • SELECT – restart current level
  5. Dead Cells 0 |
    A very early mockup of the game, when it was still a top-down tower defense in a modern world.

    I worked as the lead game designer and lead developer on Dead Cells.

    The concept is born from the ashes of Hordes Zero, a multiplayer tower defense game for web & mobile, featuring coopetition (play together, but only one must survive). The final product is quite far from the original idea as you can see ;) It became a roguevania as a last chance change to save the project (and the company) from oblivion.

    So we basically cut every single aspect of the project that we were not confident with: mobile, cross-platform, multiplayer and last but not least, tower-defense.

    One would say it was a good move, as the final game sold more than 2.5M units on all platforms and even won the Best Action Game award, during the Game Awards in 2018.


    An ingame screenshot of the last “tower defense” version of the game, before it was sliced down to a single player Castlevaniesque adventure.
  6. Blossom 2 | ♥ 8

    If everything is lost, try to plant a seed.

    This is my Ludum Dare 42 entry! You are a tree. Try to escape pollution by growing away, planting seed and picking magic stars that will clean up some dirt.

    Please note that I made it in about 9h, and partially during a flight between Taipei and Paris. So don’t expect much here:

    • no sound,
    • no music,
    • no proper ending :)
  7. Nightclub Showdown 9 | ♥ 118

    Don’t aim. Shoot quickly. Then go for the head and finish the job.

    — John Wick

    This is the post-compo version my Ludum Dare 41 entry! It features :

    • the ability for you to grab enemies to use them as cover!
    • a new enemy type (strong big guy),
    • a better UI,
    • updated music & sfx,
    • an extra combat area,
    • balancing.

    If you intended to vote for Ludum Dare 41, please rate the original jam version.

  8. Nightclub Showdown (original 24h version) 2 | ♥ 49

    Don’t aim. Shoot quickly. Then go for the head and finish the job.

                                                           — John Wick

    This is my Ludum Dare 41 entry!

    My goal here was to try mix turn based and fast action. I drew a lots of inspiration from John Wick movie & gun fights :) This game is quite special to me as I only created it in less than 24h! Much happy.

  9. Cats are assholes 20 | ♥ 104

    Praise the cats, hooman.

    A shelter simulation game made in 3 days for Ludum Dare 40. Even if the game was submitted to Jam instead of Compo, I still made everything all by myself.

    All you have to do is to take great care of your beloved stray cats. If you fail, they will eat you, plain and simple. Make sure the fridge and the bowls are always full of fish, empty the litter boxes, buy extra equipment and upgrade your existing fridge capacity.

    Be sure to use Mark, your grandson, as often as possible! That’s basically how you do multi-tasking in this house.

  10. Zero Volt X 9 | ♥ 57

    Manage your ship power distribution while avoiding thousands of bullets!

    A 48h shooter I made for Ludum Dare 39 gamejam! The theme was “Running out of power”. Once again, this game is actually the second one I made during a single gamejam weekend. I cancelled the first one because it wasn’t fun at all, so I decided to switch to a shooter with a fast paced gameplay like old-school ones :)

    How to play

    Distribute your generator power to your ship sub-systems. Max out the Shield to regen it when you get hit, max out Gun to increase damage in front of you and max out Missiles to throw dozens of homing missiles around you!